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- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5158 Re: jet?
- 10/13/93 16:32 19/ "David A. Rollins" <drollin@seq.cms.uncwil.edu>
- Lines 1 to 10 of 19 (52%)
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- -----
- Hello Greg Pringle,
- >
- > >flickers somewhat. Color the object like a gas flame, blue shading to
- > >purple or something like that. Yellow flames tend to be from low-octane
- > >fuels, and it sounds like you want to simulate something hotter.
- >
- > Also, it would be nice to simulate the distortion caused by the heat.
- > This is really noticeable especially if the afterburners are off. Are
- > there any good ways to do heat waves? Too bad there's no way to apply
- > a brush as the index of refraction.. maybe make a bunch of transparent
- -----
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- > objects with different indexes?
- >
- > Greg
- >
- >
- > --
- Greg, I have not tried this, but maybe it could be done by creating
- a fog object and using the ripple FX on it.
-
- Command:
-
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- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5159 Demo Renderings
- 10/13/93 16:29 55/ "David A. Rollins" <drollin@seq.cms.uncwil.edu>
- Lines 1 to 10 of 55 (18%)
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- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Hello virtual realists!
-
- I have uploaded a few SCANLINE renderings to Aminet to give you
- an idea of some of the objects contained in the professional object
- set that Cybergraf Synthiotics will be releasing in a couple of
- weeks.
-
- Cybergraf Synthiotics intends to make these objects for any rendering
- platform that can run Imagine by Impulse and Lightwave from Newtek.
-
- -----
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- The objects will also be available for Macintosh and SGI, if Imagine ever
- gets ported to that computer.
-
- These are preliminary renderings, so please excuse the slight lighting
- or reflection anomalies.
-
- The pictures are available in iff and jpeg format and are located at:
-
- /pub/aminet/pix/trace
-
- Command:
-
- The pictures are:
-
- BATHR00M_iff.lha
- BATHROOM_JPEG.lha
- BEDS_iff.lha
- BEDS_JPEG.lha
- FOYER_iff.lha
- FOYER_JPEG.lha
- FURN_iff.lha
- Command:
- FURN_JPEG.lha
- INTERIOR_iff.lha
- INTERIOR_JPEG.lha
- LIVROOM_iff.lha
- LIVROOM_JPEG.lha
- MEALROOMS_iff.lha
- MEALROOMS_JPEG.lha
-
- Comments are welcome. These pictures only represent some of the
- objects that come in the object set.
- Command:
-
- Correspondence information is included in the accompanying .readme
- files.
-
- One last thing - Everything you see in the renderings is an object
- of some kind. The brush maps will also be included in the object
- package when it is released.
-
- Pre-orders are being accepted.
-
- Command:
- Cybergraf Synthiotics will also make custom objects if you desire them.
-
-
- Thanks.
-
- Command:
-
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- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5160 Imagine Manual
- 10/13/93 11:49 39/ spencer@lowell.edu (John R. Spencer)
- Lines 1 to 10 of 39 (25%)
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- -----
- tes@ftp.jsc.nasa.gov (Tom Smith) writes:
-
- >I think I'll wait for Steve's next Imagine book Understanding Imagine 3.0.
- >I chunked my Imagine 2.0 manual from Imagine about a year ago. They couldn't
- >write a period!
-
- Agreed! Imagine 2.0 is a wonderful program, but it's *seriously*
- compromised the quality of the manual. Some suggestions for the 3.0
- manual follow. We can only hope...
-
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- 1) Divide it into lots more subsections, clearly labelled with
- subheadings at the beginning of the section and at the top of each
- page, so we can find the relevant part of the manual.
-
- 2) Try to tone down the "chatty" style. A light tone is appreciated
- in a manual, but having to read through a paragraph or two of digressions
- on the importance of individual creativity when you're trying to find
- out how to change the camera focal length gets frustrating after a
- while.
-
- Command:
- 3) Improve the organisation, so that you can learn enough to create
- interesting images early on without reading and understanding
- everything in the manual. One or more tutorials that teach you some
- basic concepts (unlike the grudging tutorial in the 2.0 manual) would
- be a nice addition. The 2.0 manual demanded intimate knowledge of
- every feature in the Forms editor (a nice editor, but not one that most
- people use every day) before telling you anything about the Detail
- editor. No wonder so many people abandon Imagine in frustration...
-
- 4) Better diagrams!
- Command:
-
- 5) Fewer spelling errors!
-
- 6) Maybe just get Steve Worley to write the manual instead.
-
- John Spencer.
-
-
-
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- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5161 Re: Help:To get a Chain Working.
- 10/13/93 20:37 12/ rosario.salfi@canrem.com (Rosario Salfi)
- Lines 1 to 10 of 12 (83%)
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- -----
- To get the chain to follow the cogs, perhaps what could be done is to
- use the points of each cog as a point for a path. You can either use
- Conform To Path on the chain (though I've never actually done this, and
- I believe the algorithm (did I spell that right?) will stretch or
- compress the chain to match the length of the path), or you can manually
- place each link on the cog and keyframe the entire sequence.
-
- Still again, you could (probably) just have the chain follow a path
- (generated by placing each axis on the cog and making a path from that)
- over the animation.
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- Hope it helps!
- Command:
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- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5162 Re: jet?
- 10/13/93 20:39 6/ rosario.salfi@canrem.com (Rosario Salfi)
- Lines 1 to 6 of 6 (100%)
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- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- To make the ripples behind the engines of a jet, could you not simply
- model a flat plane in whatever shape you desire, make it perfectly
- clear, then play with the index of refraction? I mean, if you apply a
- linear ripple (or even a radial ripple, with the center being the
- exhaust port of the jet), you would get a type of rippling atmosphere
- effect.
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- 21400.3.1.5163 Feathers
- 10/13/93 18:34 22/ Jeff Niebergall <jnieber@unibase.Unibase.SK.CA>
- Lines 1 to 10 of 22 (45%)
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- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- For feathers try a plane in the proper shape with an Essence I
- texture for ridges. I don't have my manual here at work so I can't
- remember the name of it. I tried this on the feathers of some
- darts I made for a dart board scene and they looked reasonably
- good. A gradient brushmap or texture would add more realism to
- a natural bird feather. The problem I ran into with the darts
- was the knurling on the grip area. I ended up using a altitude
- map. A cylindrical knurl texture would be handy and I have suggested
- this to the Essence guys. Would be great for camera lens focus
- grips, socket wrench grips, stereo knobs etc.
- -----
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-
- Re: Imagine 3.0
-
- It would be nice if Impulse released some demo renderings that
- made use of some of the new features such as particle motion.
- Even a few screen grabs of the new control options in the editors
- would be nice. A least this would show that work is well on the
- way.
-
- jnieber@unibase.unibase.sk.ca
- Command:
-
- --
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- 21400.3.1.5164 Re: jet?
- 10/17/93 23:34 29/ roy.park@canrem.com (Roy Park)
- Lines 1 to 10 of 29 (34%)
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- text ('help page' for details). Type 'add_article' to reply, 'forward' to
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- -----
- > You'll need something a little more complex than a light source in the
- > nozzle. I'd try a Fog object, shaped like an afterburner exhaust flame
- > (try watching "Top Gun" for ideas), with the same settings you'd use for
- > searchlight beams & the like. Don't forget to modulate it slightly from
- > frame to frame, even the 'standing wave' phenomenon in afterburners
- > flickers somewhat. Color the object like a gas flame, blue shading to
- > purple or something like that. Yellow flames tend to be from low-octane
- > fuels, and it sounds like you want to simulate something hotter.
-
- Ahh... the fog object. Something I haven't tried YET! I'll see if it works
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- as I expected... and perhaps post it on wuarchive.
-
- > -!---------------------------------------------------------------------------
- > -
- > Doug Kelly Information Specialist First Consulting
- > Group
- > dakelly@class.org (310)595-5291x125 P.O.Box 5161, Los Alamitos,CA 90721-
- > 5161
-
- ----
- Command:
- ------------------------------------------------------------------
- | Roy K. Park \ e-mail: roy.park@canrem.com / FidoNet: 1:229/15 |
- | aka Diabolist \ rkpark@io.org / RelayNet/RIME: ->CRS |
- ------------------------------------------------------------------
- "I believe in spontaneous creation of the universe!"
-
- APO/SparX
-
- APO/SparX
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- 21400.3.1.5165 Imagine PC?
- 10/13/93 23:37 23/ pringleg@cuugnet.cuug.ab.ca (Greg Pringle)
- Lines 1 to 10 of 23 (43%)
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- text ('help page' for details). Type 'add_article' to reply, 'forward' to
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- -----
-
- I was wondering if anyone could give me some info on Imagine PC..
-
- What animation formats does it support? Is there a stand alone
- animation player for it? Is Imagine PC ever going to support SVGA?
- (even just VESA SVGA support?)
-
- Is Imagine PC 3.0 coming out soon, too?
-
- How about an Essence PC? Any word on if registered Essence owners
- -----
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- can upgrade to a PC version (assuming Essence PC is even in the works?)
-
- Thanks..
-
- Greg
-
- --
- +------------------------------+---------------------------------------+
- | Greg Pringle | Amiga VBBS - Multitasking, Windowed |
- | pringle@cpsc.ucalgary.ca | BBS'ing! |
- Command:
- | pringleg@cuugnet.cuug.ab.ca | VBBS 14.4K: (403) 284-2048 & 284-5625 |
- +------------------------------+---------------------------------------+
-
- Command:
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- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5166 Re: jet?
- 10/13/93 21:33 34/ scotte@137.110.11.73 (Scott Ellis)
- Lines 1 to 10 of 34 (29%)
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- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- David A. Rollins said on Oct 13 :
-
- > Hello Greg Pringle,
- > >
- > > >flickers somewhat. Color the object like a gas flame, blue shading to
- > > >purple or something like that. Yellow flames tend to be from low-octane
- > > >fuels, and it sounds like you want to simulate something hotter.
- > >
- > > Also, it would be nice to simulate the distortion caused by the heat.
- > > This is really noticeable especially if the afterburners are off. Are
- -----
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- > > there any good ways to do heat waves? Too bad there's no way to apply
- > > a brush as the index of refraction.. maybe make a bunch of transparent
- > > objects with different indexes?
- > >
- > > Greg
- > >
- > >
- > > --
- > Greg, I have not tried this, but maybe it could be done by creating
- > a fog object and using the ripple FX on it.
- Command:
-
- I've done a little experimenting in the past on some of my jet pictures, and
- found that for stills, using the "blur" style of painting in ImageFX gives the
- most realistic results, as you can manually adjust how the "heat" looks.
-
- If you're doing an animation, a transparent tube with the "ripple" effect
- applied to it works okay..not as good as hand painting, but acceptable. Oh yeah,
- make the ripple size REALLY small..it seemed to work better for me.
-
- /////////////////////////////////////////////////////////////////////
- Command:
- // Scott Ellis // IRC: ScottE // WARNING: This signature warps //
- // sellis@ucssun1.sdsu.edu // time and space in its vicinity //
- /////////////////////////////////////////////////////////////////////
-
- Command:
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- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5167 Objects uploaded to Aminet
- 10/14/93 01:07 14/ Mark_Prenter@mindlink.bc.ca (Mark Prenter)
- Lines 1 to 10 of 14 (71%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Hi, I just thought I'd give a quick mention of some objects that were just
- uploaded to Aminet. They're some pretty cool robot objects made by a friend
- of mine. The file is called CYCLEOBJ.LHA and it contains three robots all
- ready to animate with Imagine's cycle editor. There's also a JPEG picture of
- the robots called CYCLEOBJ.JPG. Take a look. It's worth it. :-)
-
- Mark
-
- P.S. - They do make use of some Essence textures.
-
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- Mark_Prenter@mindlink.bc.ca
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- 21400.3.1.5168 Re: Jet?
- 10/14/93 05:44 20/ Adam Benjamin <benjamia@mi04q.zds.com>
- Lines 1 to 10 of 20 (50%)
- -----
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- -----
-
- Text item: 10/13/93 10:14AM (IA5Text Enclosure)
-
- >Sounds interesting. Would you please upload your results to
- > wuarchive?
-
- Wayne Haufler modeled NASA's Delta Clipper and made a pretty nice
- exhaust plume using essence I. I have the object somewhere, I can't
- remember if he grouped the exhaust with the clipper rocket or not.
-
- -----
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- At anyrate, the clipper is available from ftp.harding.edu under
- pub/GG/imagine (I think?)
-
- ************************************************************
- * Adam Benjamin A.Benjamin@mi04.zds.com *
- * Christian Animator ac394@leo.nmc.edu *
- * Disclaimer: Nothing I say means anything to anyone that *
- * might take it to mean something I didn't! *
- ************************************************************
-
- Command:
-
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- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5169 Help !
- 10/14/93 07:15 6/ A.Kumar@rea2102.wins.icl.co.uk
- Lines 1 to 6 of 6 (100%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Hi Guys,
- I am new to Imagine as well as this list. Where can I find some
- objects, textures, tutorials etc. for FTP ? I did find a few
- objects on wuarchive. Are there any other sites ?
- Thanks
- Arun Kumar
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- 21400.3.1.5170 "Top 3D Packages"
- 10/14/93 08:30 7/ Ed_Totman@UCSDLIBRARY.UCSD.EDU
- Lines 1 to 7 of 7 (100%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- November Amiga World page 26 "6 Top 3-D Anim Packages"
-
- Aladdin 4D, Caligari 24/Broadcast, Lightwave, Playmation, Real 3D
-
-
- "We were not able to report on Imagine...we were unable to get
- details [on the 3.0 upgrade]"
- -----
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- 21400.3.1.5171 Re: "Top 3D Packages"
- 10/14/93 11:24 19/ roy.park@canrem.com (Roy Park)
- Lines 1 to 10 of 19 (52%)
- -----
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- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- > November Amiga World page 26 "6 Top 3-D Anim Packages"
- >
- > Aladdin 4D, Caligari 24/Broadcast, Lightwave, Playmation, Real 3D
- >
- >
- > "We were not able to report on Imagine...we were unable to get
- > details [on the 3.0 upgrade]"
-
- That's only FIVE of them... where's the 6th one?
- -----
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- ----
- ------------------------------------------------------------------
- | Roy K. Park \ e-mail: roy.park@canrem.com / FidoNet: 1:229/15 |
- | aka Diabolist \ rkpark@io.org / RelayNet/RIME: ->CRS |
- ------------------------------------------------------------------
- "I believe in spontaneous creation of the universe!"
-
- APO/SparX
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5172 Re: Imagine PC?
- 10/14/93 06:40 15/ Doug Kelly <dakelly@class.org>
- Lines 1 to 10 of 15 (66%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- On Thu, 14 Oct 1993, Greg Pringle wrote:
- >
- > What animation formats does it support? Is there a stand alone
- > animation player for it? Is Imagine PC ever going to support SVGA?
- > (even just VESA SVGA support?)
- Imagine PC will create proprietary Imagine anims (NOT compatible with the
- Amiga player, BTW) or .FLC anims. There are some PD and shareware
- standalone players out there, check your local PC Graphics BBS (I use Leo
- Graphics), and there are also utilities that will assemble and edit .FLCs.
- >
- -----
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- > How about an Essence PC? Any word on if registered Essence owners
- > can upgrade to a PC version (assuming Essence PC is even in the works?)
- Last I heard from Steve Worley (at SIGGRAPH), they're working on it.
-
-
- Command:
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- 21400.3.1.5173 Re: Imagine PC?
- 10/14/93 07:58 37/ mbc@po.CWRU.Edu (Michael B. Comet)
- Lines 1 to 10 of 37 (27%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
-
- >
- >
- > I was wondering if anyone could give me some info on Imagine PC..
- >
- > What animation formats does it support? Is there a stand alone
- >animation player for it? Is Imagine PC ever going to support SVGA?
- >(even just VESA SVGA support?)
- >
- -----
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-
- I think it has both impulses own formats and FLC format. If you
- use FLC there are a number of players you could use. I don't remember if
- it has a standalone or not...i think it might since the Amiga version does.
-
- As far as SVGA it does support it! I found running my VESA driver
- allowed my to view the higher res renderings at full screen.
-
-
- > Is Imagine PC 3.0 coming out soon, too?
- Command:
- >
-
- Depends on what you mean by soon. Who knows...
-
- > How about an Essence PC? Any word on if registered Essence owners
- >can upgrade to a PC version (assuming Essence PC is even in the works?)
- >
-
- Dunno....would be nice though.
-
- Command:
-
-
-
- --
- +------------------------------------------------------------------------+
- | Michael Comet, mbc@po.CWRU.Edu, CWRU Software Engineer/Graphics Artist |
- +------------------------------------------------------------------------+
- Command:
-
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- 21400.3.1.5174 Re: Imagine PC?
- 10/14/93 15:52 15/ pringleg@cuugnet.cuug.ab.ca (Greg Pringle)
- Lines 1 to 10 of 15 (66%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- > Imagine PC will create proprietary Imagine anims (NOT compatible with the
- > Amiga player, BTW) or .FLC anims. There are some PD and shareware
- > standalone players out there, check your local PC Graphics BBS (I use Leo
- > Graphics), and there are also utilities that will assemble and edit .FLCs.
-
- I've heard of FLI's, but I've never seen FLC's. Do you have some filenames,
- so I can search for these utilities? Is there anything that will turn a
- FLC into something more common? (like .AVI, mpeg, .fli, etc..)
-
- -----
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- Greg
-
-
-
-
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- 21400.3.1.5175 Re: "Top 3D Packages"
- 10/14/93 10:14 7/ jwalkup@sfsuvax1.sfsu.edu (Jeff Walkup)
- Lines 1 to 7 of 7 (100%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- > November Amiga World page 26 "6 Top 3-D Anim Packages"
-
- That's a hoot. There _are_only_ 6 3D animation packages!
- Leave it to AW...
-
- --
- Jeff Walkup - jwalkup@sfsuvax1.sfsu.edu - Digital Animator / Videographer
- -----
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- 21400.3.1.5176 RE: burmuda anim (Imagine 3.0)
- 10/14/93 00:39 13/ imagine@bknight.jpr.com (Yury German)
- Lines 1 to 10 of 13 (76%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Hi Jason (Jason B Koszarsky), in <93Oct11.090920edt.37160@colossus.cse.psu.edu> on Oct 11 you wrote:
-
- :
- : I suppose I am as dissappointed as everyone else about the pushbacks in
- : release dates. But if these pushbacks mean Imagine 3.0 will be more
- : powerfull and have fewer bugs in it then I can wait. Testing & debugging
- : usually consumes most of the developement time anyway.
- :
-
- Well I do not know.. I decided to go out and get myself Lightrave
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- and Lightwave instead! Now come sthe part of learning to work with
- Lightwave!
-
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- 21400.3.1.5177 more feathers
- 10/14/93 11:43 20/ "Rob (R.D.) Hounsell" <hounsell@bnr.ca>
- Lines 1 to 10 of 20 (50%)
- -----
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- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Tom,
-
- >
- > BTW, did anybody figure out how to do feathers on a bird(or Native American
- > head dress, or a strippers fan or...) I saw the one "feather/wing in motion"
- > response, anyone else come up with anything?
-
- Essence II has a "scales" texture that can be used as feathers, although I've
- never tried it myself.
-
- -----
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- Command:
- Rob
-
- --
- +-----------------------------------------------------------------------------+
- | Rob Hounsell BNR WAN: HOUNSELL@NMERH53 |
- | Team Leader: UNIX INTERNET: HOUNSELL@BNR.CA |
- | Global Product Performance: PHONE: (613) 765-2904 |
- | Paradigm Club Design Team. Dept. PS27 ESN: 395-2904 |
- | Northern Telecom Public Switching |
- +-----------------------------------------------------------------------------+
- Command:
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- 21400.3.1.5178 Re: Deja Vu?(sp?) ATTEN DAVE!!!!
- 10/15/93 07:57 30/ Nikola Vukovljak <nvukovlj@ucc.su.OZ.AU>
- Lines 1 to 10 of 30 (33%)
- -----
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- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- On Wed, 13 Oct 1993, Thomas Setzer wrote:
-
- >
- > Hmmm, some strange goings on, on the IML. Seem to be trapped in some kinda
- > timewarp. Anyone else getting old messages, some as old as Sept 18th!
- >
-
- I sure did. Gonna have to edit the latest archive as one or two of those
- may have sneaked in.
- -----
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-
-
- >
- > Oh well...
- >
- > BTW, did anybody figure out how to do feathers on a bird(or Native American
- > head dress, or a strippers fan or...) I saw the one "feather/wing in motion"
- > response, anyone else come up with anything?
- >
- >
- Command:
- Sounds like something that could possibly be done with Anti Gravity
- Workshop's Snap Maps. Trouble is, I don't have them and don't know anyone
- who's tried them. Anyone out there who could give us more info on this
- package ?
-
- Nik.
- nvukovlj@extro.ucc.su.OZ.AU
-
- (Your friendly IML archivist)
-
- Command:
-
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- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5179 Re: "Top 3D Packages"
- 10/15/93 08:08 21/ Nikola Vukovljak <nvukovlj@ucc.su.OZ.AU>
- Lines 1 to 10 of 21 (47%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- On 14 Oct 1993 Ed_Totman@ucsdlibrary.ucsd.edu wrote:
-
- > November Amiga World page 26 "6 Top 3-D Anim Packages"
- >
- > Aladdin 4D, Caligari 24/Broadcast, Lightwave, Playmation, Real 3D
- >
- >
- > "We were not able to report on Imagine...we were unable to get
- > details [on the 3.0 upgrade]"
- -----
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- >
- This is ridiculous. Even at version 2 Imagine is definitely better than
- Aladdin 4D and in many ways than Caligari 24.
- Seriously, who has used Aladdin 4D for any major project ? The program is
- useful for rendering Gasseous objects and that's about it. The interface
- and the poor manuals prevent users from doing much else, IMHO.
-
- Nik.
- nvukovlj@extro.ucc.su.OZ.AU
-
- Command:
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5180 Re: A Standard for replies (please!)
- 10/15/93 01:26 13/ Nikola Vukovljak <nvukovlj@ucc.su.OZ.AU>
- Lines 1 to 10 of 13 (76%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Carsten was mentioning a standard for replies.
-
- Well, if you want to see EVERY letter written on a partic. subject, just
- D/L the IML archive. That's why you guys have me, your friendly archivist.
- The latest archive (#42) is on wuarchive, and covers messages from Sept
- 10 - Oct 1. The new archive (#43) will be released in 2 weeks or so.
-
- Happy rendering.
-
- Nik.
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-
-
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- 21400.3.1.5181 Re: Knurled Metal
- 10/14/93 06:34 12/ Doug Kelly <dakelly@class.org>
- Lines 1 to 10 of 12 (83%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Is it possible to squeeze the 'diamond plate' pattern so each diamond
- touches its neighbors, and all run along the same axes instead of
- alternating 90 degrees? I think this would emulate the knurled effect,
- and would also be good for checkered grips, etc.
- ------------------------------------------------------------------------------
- Doug Kelly Information Specialist First Consulting Group
- dakelly@class.org (310)595-5291x125 P.O.Box 5161, Los Alamitos,CA 90721-5161
-
- "The difference between genius and stupidity: genius has its limits."
- ------------------------------------------------------------------------------
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- 21400.3.1.5182 Re: Help !
- 10/15/93 08:11 22/ Nikola Vukovljak <nvukovlj@ucc.su.OZ.AU>
- Lines 1 to 10 of 22 (45%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- On Thu, 14 Oct 1993 A.Kumar@rea2102.wins.icl.co.uk wrote:
-
- > Hi Guys,
- > I am new to Imagine as well as this list. Where can I find some
- > objects, textures, tutorials etc. for FTP ? I did find a few
- > objects on wuarchive. Are there any other sites ?
- > Thanks
- > Arun Kumar
- >
- -----
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- Command:
- Welcome!
-
- The site with most in terms of objects, tutes, etc would be wuarchive.
- Look in systems/amiga/boing/incoming/imagine (I think), and in
- systems/amiga/boing/video/imagine
-
- You will also find archives of the IML in these areas (arcXX.lzh or such)
-
- Nik.
- nvukovlj@extro.ucc.su.OZ.AU
- Command:
-
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5183 Barm
- 10/15/93 08:28 11/ bandy@aplcomm.jhuapl.edu (Mike Bandy)
- Lines 1 to 10 of 11 (90%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Can someone give me an idea how to make good barm - you know, the
- foamy head on a glass of beer (maybe you didn't know that's what its
- called). I have Essence I and II but all can seem to get is dirty
- mush -- anybody need the equation for oatmeal?
-
- Thanks.
-
- --
-
- Mike Bandy bandy@aplcomm.jhuapl.edu
- -----
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- Johns Hopkins University / Applied Physics Laboratory
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5184 Re: ISL won't handle '+' in an object's name
- 10/15/93 08:44 17/ grieggs@jpl-devvax.Jpl.Nasa.Gov (John T. Grieggs)
- Lines 1 to 10 of 17 (58%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- >
- > Hi Ho Imagineers!
- >
- > I just found a bug in ISL.
- >
- > One of my objects contains an embedded '+' in its filename.
- >
- Yup, that's true.
-
- It's fixed in version 2.
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- Coming soon, to an ftp site near you!
-
- :-)
-
- _john
-
- Command:
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- 21400.3.1.5185 Imagine Manual
- 10/15/93 11:18 16/ Doug Kelly <dakelly@class.org>
- Lines 1 to 10 of 16 (62%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Hey everybody, give Impulse a break. Mike has obviously paid attention to
- all the ragging about previous manuals, and has farmed the 3.0 manual out
- to somebody who's going to be doing a really good, thorough job. Mike is
- also obviously trying to get the upgrade out the door as soon as possible
- for all you people who have been waiting less than patiently. Excuse the
- reality check, but publication cycles are even worse than software
- revision cycles. You can have your upgrade sooner, or you can have it
- with a nice, complete and USEFUL manual. Can't have 'em both. Just MHO.
- ------------------------------------------------------------------------------
- Doug Kelly Information Specialist First Consulting Group
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- dakelly@class.org (310)595-5291x125 P.O.Box 5161, Los Alamitos,CA 90721-5161
-
- "The difference between genius and stupidity: genius has its limits."
- ------------------------------------------------------------------------------
-
-
- Command:
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- 21400.3.1.5186 Re: stage editor
- 10/13/93 15:13 26/ johnr@rowe.adsp.sub.org (John Rowe)
- Lines 1 to 10 of 26 (38%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- > For some reason, I just can't get the stage editor to save my objects rescled.
- > I resize them in the stage editor and "save changes". Selecting size bar
- > doesn't help either. It does save all positions etc. Any help?
-
- How did you create the objects?
-
- I had this problem when using objects created from a bitmap by Pixel3D.
-
- Pixel creates the object with the lengths of its x, y and z axes set almost
- to 0! When you try and scale them in the Stage Editor they appear okay at
- -----
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- first, but if you save and reload the Stage Editor they're set back to where
- they were originally.
-
- I guess Imagine looks at the values in the axis sizes and figures that twice
- nothin' is still nothin'.
-
- I had to change the axis sizes in the Detail Editor, resave the objects and
- then rescale them again in the Stage.
-
- Does this help any?
- Command:
- ____________
- (\ \ -> Christian <- FAX +61 76 381096
- \o\ John Rowe \ CBM-Australia Developer VOICE +61 76 324444
- \o\ Animation \ Programmer, Renderer, 3-D Animator EMAIL
- \o\___________\ Aussie AMIGA Keyboard Overlays johnr@rowe.adsp.sub.org
- \(___________(
- Command:
-
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- 21400.3.1.5187 ISL won't handle '+' in an object's name
- 10/12/93 18:01 20/ johnr@rowe.adsp.sub.org (John Rowe)
- Lines 1 to 10 of 20 (50%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Hi Ho Imagineers!
-
- I just found a bug in ISL.
-
- One of my objects contains an embedded '+' in its filename.
-
- My staging file loads the object:
- CrRsch2:3.imp/objects/crater+ground2
-
- When I destage this and then restage it I get the error:
- -----
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- Syntax Error near "2"
-
- If I change the '+' to '.' there is no problem, so restage seems to be
- choking on the '+'
- ____________
- (\ \ -> Christian <- FAX +61 76 381096
- \o\ John Rowe \ CBM-Australia Developer VOICE +61 76 324444
- \o\ Animation \ Programmer, Renderer, 3-D Animator EMAIL
- \o\___________\ Aussie AMIGA Keyboard Overlays johnr@rowe.adsp.sub.org
- \(___________(
- Command:
-
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- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5188 Re: Imagine 3.0: where is it?
- 10/13/93 15:03 24/ johnr@rowe.adsp.sub.org (John Rowe)
- Lines 1 to 10 of 24 (41%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- On Oct 11 Harv wrote:
-
- >I spoke with Mike Halvorson... and asked him his projected release date
- >for Amiga Imagine 3.0 and he told me he's looking to release it
- >as a manual-less upgrade package for upgraders who have/will pay the...
-
- Obviously Mike meant to qualify the term "manual-less" with the adjectives
- "sense-less" and "use-less".
-
- Maybe the extra programming time has been devoted to producing a package that
- -----
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- is so intelligent the user doesn't even need to know how to use the new
- features to get them to work perfectly!
-
- Please add to the Imagine 4.0 features wish list:
- - Telepathic Interface
-
- I wonder what we, the existing Imagine user base need to do to get our hands
- on the #?$%^&! manual!
- ____________
- (\ \ -> Christian <- FAX +61 76 381096
- Command:
- \o\ John Rowe \ CBM-Australia Developer VOICE +61 76 324444
- \o\ Animation \ Programmer, Renderer, 3-D Animator EMAIL
- \o\___________\ Aussie AMIGA Keyboard Overlays johnr@rowe.adsp.sub.org
- \(___________(
- Command:
-
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- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5189 Re: .FLC Players
- 10/14/93 16:40 15/ Doug Kelly <dakelly@class.org>
- Lines 1 to 10 of 15 (66%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- The BBS I use lists DTA17G.ZIP, Dave's Targa Animator Version 1.7, which
- assembles Targa, PCX or GIF files into an animation by the numbers, and
- LOOK09B1.ZIP, Look v.0.9 Beta 1, "A very fast .fli and .flc viewer with
- mouse and GUI."
-
- I haven't a clue as to the difference between the .fli and .flc formats.
- Anybody out there want to enlighten us?
- ------------------------------------------------------------------------------
- Doug Kelly Information Specialist First Consulting Group
- dakelly@class.org (310)595-5291x125 P.O.Box 5161, Los Alamitos,CA 90721-5161
- -----
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- "The difference between genius and stupidity: genius has its limits."
- ------------------------------------------------------------------------------
-
-
- Command:
-
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- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5190 Archives & other IML files
- 10/15/93 11:44 11/ jwalkup@sfsuvax1.sfsu.edu (Jeff Walkup)
- Lines 1 to 10 of 11 (90%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- Is there anybody "maintaining" the IML file section over there on
- WUarchive? I see loads and loads of files in the "new" dir, when are
- these gonna make it over to the right dirs?
-
- Also, I tried to u/l something there, but it didn't work and I can't
- erase the files, and I don't know who to contact regarding this.
-
- "Who's in charge here??" - overheard at an Anarchist's Convention.
- --
- -----
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- Jeff Walkup - jwalkup@sfsuvax1.sfsu.edu - Digital Animator / Videographer
- Command:
-
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- 21400.3.1.5191 Re: .FLC Players
- 10/15/93 12:39 23/ Adam Benjamin <benjamia@mi04q.zds.com>
- Lines 1 to 10 of 23 (43%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- Text item: 10/14/93 7:40PM (IA5Text Enclosure)
-
- >The BBS I use lists DTA17G.ZIP, Dave's Targa Animator Version 1.7,
- >which assembles Targa, PCX or GIF files into an animation by the
- >numbers, and LOOK09B1.ZIP, Look v.0.9 Beta 1, "A very fast .fli and
- >.flc viewer with mouse and GUI."
-
- >I haven't a clue as to the difference between the .fli and .flc
- >formats. Anybody out there want to enlighten us?
- -----
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- Command:
-
- Hmm, well hopefully someone will know more than I do, but I believe
- FLC is more rubost than FLI. If I rememeber right .fli only supports
- low-res (320x200) FLC allows high-res and probably a lot more
- features I forget. The both use the same basic scheme though.
-
- I have used DTA it is pretty swift (for a PC program 8-)
- ************************************************************
- * Adam Benjamin A.Benjamin@mi04.zds.com *
- * Christian Animator AF987@yfn.ysu.edu *
- Command:
- * Disclaimer: Nothing I say means anything to anyone that *
- * might take it to mean something I didn't! *
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5192 imagine .vs AGA
- 10/15/93 12:58 10/ Adam Benjamin <benjamia@mi04q.zds.com>
- Lines 1 to 10 of 10 (100%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Hi there Imagineers.
-
- While I'm in the mailing mood..
-
- I just "finally" got a multisync for my 4000 so I can use the higher
- scan screen modes now. Any tricks/tips you can share about using
- imagine with a "real" monitor?
-
- Adam B
-
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- 21400.3.1.5193 Re: IMAGINE PC
- 10/15/93 14:00 24/ Stethem Ted 5721 <TedS@ms70.nuwes.sea06.navy.m
- Lines 1 to 10 of 24 (41%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
-
- Imagine PC produces animations in Imagine and FLC formats. The best
- public domain stand alone player I have found for FLC is called something
- like PLAYMOVY. FLC is not a bad format to have for the MS-DOS machines. I
- believe it is an AutoDesk format. I don't explore the PC public domain much
- and so far haven't found much in the way of animation utilities like the
- Amiga has (plug, plug). Anyway, there is a good program on the Amiga, not
- PD, called ImageFX which will import .FLC animations, and from there, can be
- converted to pretty much anything else. I seem to remember a PD utility,
- -----
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- Command:
- for the PC, to take a bunch of still frames in different formats, primarily
- GIF I think, and assemble them into .FLI or .FLC. A good bulletin board for
- these utilities is Graphics Alternative (510) 524-2780. For a small fee,
- Grpahics Alternative will also allow access to the Syndesis CD-ROM 3D object
- collection with over 800 3D objects in Imagine, 3DS, Wavefront, and
- Lightwave formats as well as hundreds of textures.
- As for SVGA, Imagine PC will render SVGA (640x480x256 colors) in TIFF or
- Targa
- as well as 24-bit TIFF, Targa, and RGB. If you mean the screen mode for the
-
- Command:
- editors, I think that is already at 640x480 and the editor screens don't
- really require 256 colors (yet).
- Imagine PC 3.0? Where is Imagine 3.0 period? Also, have heard that
- Essence is not yet available for Imagine PC.
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5194 [dave@flip.sp.paramax.com: RELAY BOUNCE]
- 10/15/93 10:50 23/ mbc@po.CWRU.Edu (Michael B. Comet)
- Lines 1 to 10 of 23 (43%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
-
- >, >, >, >O,
- n.Tue@po.cwru.edu, 12.Oct.1993@po.cwru.edu, Dale R Rogers wrote:
- >,
- >>, Digital Processing Systems (DPS) makes a product called the
- >>,
- Personal Animation Recorder (PAR) Model # DR-2150. It is a
- >>,
- hardware.video.compression.system@po.cwru.edu,
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- using a proprietary format
- >, >Y, ep@po.cwru.edu,
- I'd be interested in a PC version (chagrin).
- >,
- For.what.it's.worth.the.side.of.the.box.had.something.about.it.being.available.on.the.PC.in.any.standard.EISA.slot.or.something.like.that.I.am.not.sure.if.it.is.out.yet.on.the.@,
- but.you.may.want.to.call....sounds.like.the.PAR.will.be.out.on.the.IBM.platform.sometime.--.+------------------------------------------------------------------------+.|.Michael.Comet@po.cwru.edu,
- mbc@po.CWRU.Edu,
- CWRU.Software.Engineer/Graphics.Artist.|.+------------------------------------------------------------------------+@po.cwru.edu
-
- --
- Command:
- +------------------------------------------------------------------------+
- | Michael Comet, mbc@po.CWRU.Edu, CWRU Software Engineer/Graphics Artist |
- +------------------------------------------------------------------------+
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5195 Re[2]: "Top 3D Packages"
- 10/15/93 11:20 20/ Ed_Totman@ucsdlibrary.ucsd.edu
- Lines 1 to 10 of 20 (50%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- >> November Amiga World page 26 "6 Top 3-D Anim Packages"
- >>
- >> Aladdin 4D, Caligari 24/Broadcast, Lightwave, Playmation, Real 3D
- >>
- >>
- >> "We were not able to report on Imagine...we were unable to get
- >> details [on the 3.0 upgrade]"
-
- >That's only FIVE of them... where's the 6th one?
- >
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- >----
- > ------------------------------------------------------------------
- >| Roy K. Park \ e-mail: roy.park@canrem.com / FidoNet: 1:229/15 |
- >| aka Diabolist \ rkpark@io.org / RelayNet/RIME: ->CRS |
- > ------------------------------------------------------------------
- > "I believe in spontaneous creation of the universe!"
- REPLY:
-
- Caligari 24 and Caligari Broadcast are two different variations on the software.
- ($399 and $795 respectively)
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5196 algorithmic plants for imagine?
- 10/15/93 20:26 20/ Steve Koren <koren@hpfcogv.fc.hp.com>
- Lines 1 to 10 of 20 (50%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- A short time back, I recall hearing of a program which would generate
- some sort of algorithmic plants for Imagine. However, my rather poor
- memory can't recall what it was called or any details about it. Or
- perhaps its all something I dreamt up :-)
-
- Assuming its real: Does anyone know what this is? Can you give a brief
- blurb about it? I'm interested in:
- - general impressions
- - about how much does it cost?
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- - is the quality of the results high?
- - does it supply any sort of texture or attribute info, or just the
- polygons for a plant?
- - what sorts of plants can it make?
- - what sort of control do you have over the results?
- - anything else that might be useful.
-
- Thanks,
-
- - steve
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5197 Morphus
- 10/15/93 20:52 8/ Jason B Koszarsky <kozarsky@cse.psu.edu>
- Lines 1 to 8 of 8 (100%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- I've been playing around with Morphus's object morphing. Whenever I load a
- destination object, it becomes distorted. Is there a way around this?
-
- Also, what's the latest version of Morphus? The one I have is 1.1.
-
- Jason K.
-
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5198 Re: ISL won't handle '+' in an object's name
- 10/15/93 14:51 20/ "David A. Rollins" <drollin@seq.cms.uncwil.edu>
- Lines 1 to 10 of 20 (50%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Hello John Rowe,
- >
- > Hi Ho Imagineers!
- >
- > I just found a bug in ISL.
- >
- > One of my objects contains an embedded '+' in its filename.
- >
- > My staging file loads the object:
- > CrRsch2:3.imp/objects/crater+ground2
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- >
- > When I destage this and then restage it I get the error:
- > Syntax Error near "2"
- >
- > If I change the '+' to '.' there is no problem, so restage seems to be
- > choking on the '+'
-
- Is this a bug? Maybe YOU are using an ILLEGAL character in a file name.
-
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5199 Re: flags & brushmapping
- 10/13/93 14:50 44/ johnr@rowe.adsp.sub.org (John Rowe)
- Lines 1 to 10 of 44 (22%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Hi Steve!, on Oct 8 you wrote:
- >I could perhaps make the stripes & a field by shading
- >individual polygons in the flag object. This might work OK for some
- >sorts of flags, but for something fairly complex like a US flag it won't
- >work very well.
-
- How about using Pixel3D to do a colour conversion of the bitmap to an Imagine
- object - Pixel automatically creating each colour on the flag as a separate
- collection of faces for Imagine.
-
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- This will almost certainly produce an object with ->MANY<- points however.
-
- If you think working with such an object sounds like a pain, you'd better
- take a seat, the next step gets even worse!
-
- If you needed to make the flag curve smoothly across the middle of some of the
- faces you could always try slicing them. (Arh HA HA HA HA! Sorry I couldn't
- resist. The slice operator!? That way lies madness!)
-
- Hmmm. Let's see. The Australian flag has 3 colours. How many in the American
- Command:
- flag? Dumb question. How about creating the flag in DPaint in 3 colours, but
- use a 32 colour palette and simply duplicate the same 3 colours in the palette
- as many times as possible. Then use the Stencil feature to recolour vertical
- slots on the flag's surface to the next available group of 3 colours in the
- palette.
-
- You end up with a flag that looks the same, but who's colours are actually
- mapped to different registers of the palette in alternating vertical slots.
-
- Then you convert it through Pixel3D and Pixel will create different groups of
- Command:
- faces for each colour register number in the palette. So you wouldn't need
- to use the slice operator (Thank goodness!) and you'd still end up with a
- correctly coloured object that you could curve around on itself to make it
- look limp.
-
- Sounds like a lot of work, you'll have to really want that flag badly!
-
- Hope this helps.
- ____________
- (\ \ -> Christian <- FAX +61 76 381096
- Command:
- \o\ John Rowe \ CBM-Australia Developer VOICE +61 76 324444
- \o\ Animation \ Programmer, Renderer, 3-D Animator EMAIL
- \o\___________\ Aussie AMIGA Keyboard Overlays johnr@rowe.adsp.sub.org
- \(___________(
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5200 BEYOND;
- 10/15/93 17:51 11/ LESK@CC.SNOW.EDU
- Lines 1 to 10 of 11 (90%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Has anyone seen the video at Radioshack called Beyond the minds eye?
- There are some liquid effects (fluid and kinamatic) That are incredible.
- I wonder if anything like that can be done using imagine or if imagine
- was used for any part of it?
- another question I have is ther any way to use the files produced by imagine
- on a cray using unix to generate the anims?
-
- I hope that made sense. In other words do your development on your amiga or
- msdos and then send the final 400 frames to your local cray to render.
- (or for those of us a little less flagrant a vax ....
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- Lesk
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5201 Snap Maps, etc.
- 10/15/93 12:15 46/ ucsdev!kjenning@ucs.att.com
- Lines 1 to 10 of 46 (21%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- > On Wed, 13 Oct 1993, Thomas Setzer wrote:
- [...]
- > > BTW, did anybody figure out how to do feathers on a bird(or Native American
- > > head dress, or a strippers fan or...) I saw the one "feather/wing in motion"
- > > response, anyone else come up with anything?
- > >
- > Sounds like something that could possibly be done with Anti Gravity
- > Workshop's Snap Maps. Trouble is, I don't have them and don't know anyone
- > who's tried them. Anyone out there who could give us more info on this
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- > package ?
- >
- > Nik.
- > nvukovlj@extro.ucc.su.OZ.AU
- >
- > (Your friendly IML archivist)
- >
-
- My understanding is that SnapMaps work by using matching transparency,
- color, and altitude maps. I've never gotten this to work well with
- Command:
- Imagine. The problem appears to be the Transparency Maps.
-
- Right after 2.0 came out I saw an animation called LocoMotion that
- made (very good looking) pine trees by apparently mapping images
- of tree branches on planes with transparency maps to blur the
- edges of the branches/leaves. No matter what I tried in Imagine,
- you could always see the edge of the plane (rendered as a thin
- black line). I boosted the max value, I tweeked the transparency
- map by hand, made the object transparent by default, pulled my
- hair out, and waved a dead chicken in the air. Nothing helped.
- Command:
-
- When many (a dozen) of the trees are in the same scene, Imagine 2.0
- will get confused and start rendering black rectangles when a given
- ray of light has to pass through too many transparency mapped planes
- to get to the 'camera' viewpoint. I was nowhere near to running out
- of RAM when this happened. (Additionally, forget about using
- transparency mapping and global fog at the same time, it won't work.)
- I reported this 'feature' of Imagine 2.0 to the friendly people at
- the Impulse Tech Line and they told me I was insane.
-
- Command:
- This isn't meant as a slam on Snap Maps. They probably work great
- for anything that doesn't require transparency, and probably work
- even better for Lightwave.
-
- Kenneth Jennings kjenning@ucs.att.bom
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5202 Re: .FLC Players
- 10/15/93 18:13 5/ Jason B Koszarsky <kozarsky@cse.psu.edu>
- Lines 1 to 5 of 5 (100%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Are there any converters around to go between FLC & Anim5/7? Preferably
- something PD/Shareware as I can't afford to get a >100$ package just to
- convert anims.
-
- Jason K.
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5203 Damn 'Jet' effect!
- 10/19/93 22:26 23/ roy.park@canrem.com (Roy Park)
- Lines 1 to 10 of 23 (43%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Remember me? I was the one to ask you people about 'jet' thrust effect in the
- first place, so I decided to do the 'simulation'.
-
- Man... I'm trying to accomplish that effect in this 200 frame animation, and
- it's on 33rd frame right now... and it's been one whole day already! At this
- rate, my A3000 will be computing for this project for one whole week!
-
- Everything I do on the background (such as calling BBSes to do transfer, and
- posting messages) is REALLY SLOW!! Transferring compressed binary files on
- my 14400 HST is now at 1300 cps (on v.32bis 14400 it's 990 cps!) and loading
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- other smaller programs in the back takes at least 5 seconds to load.. duh...
-
- I'm not sure how long I could take this multitasking abuse any longer... perhaps
- it's time for me to get an 040 accelerator (I'd still prefer an 060...)
-
- ----
- ------------------------------------------------------------------
- | Roy K. Park \ e-mail: roy.park@canrem.com / FidoNet: 1:229/15 |
- | aka Diabolist \ rkpark@io.org / RelayNet/RIME: ->CRS |
- ------------------------------------------------------------------
- Command:
- "I believe in spontaneous creation of the universe!"
-
- APO/SparX
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5204 Re: BEYOND;
- 10/20/93 00:30 16/ roy.park@canrem.com (Roy Park)
- Lines 1 to 10 of 16 (62%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- > I hope that made sense. In other words do your development on your amiga or
- > msdos and then send the final 400 frames to your local cray to render.
- > (or for those of us a little less flagrant a vax ....
-
- NO!
-
- > Lesk
-
- ----
- ------------------------------------------------------------------
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- | Roy K. Park \ e-mail: roy.park@canrem.com / FidoNet: 1:229/15 |
- | aka Diabolist \ rkpark@io.org / RelayNet/RIME: ->CRS |
- ------------------------------------------------------------------
- "I believe in spontaneous creation of the universe!"
-
- APO/SparX
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5205 amiga emailing
- 10/16/93 14:12 6/ shane@kuccnx.korea.ac.kr (Shane Redsell)
- Lines 1 to 6 of 6 (100%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- I would love to get the amiga emailing....
-
- Yours sincerely,
- Shane Redsell.
- fellow Amiga user.
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
-
- Read article (text)
- .../Mailin Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5206 Re: .FLC Players
- 10/16/93 06:47 25/ Cliff Lee <cel@tenet.edu>
- Lines 1 to 10 of 25 (40%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('nelp page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- On nhu, 14 Oct 1993, Doug Kelly wrote:
-
- > I haven't a clue as to the difference between the .fli and .flc formats.
- > Anybody out there want to enlighten us?
-
- Autodesk's FLI animatin format was originally for 320 x 200. With the
- advent of SVGA cards, ttey modified the format to include the upper video
- modes and now calls it FLC to differentiate between the two. There may be
- other differences, but thats my working knowledge of it.
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
-
- BTW,
- Daves Targa Animator is in version 2.? now and will "decompale" a FLI or
- FLC into its constituent images as well as create. It also will create
- fli/flc's from zipped images. It knows to unzip them to use them. Saves
- disk space.
-
- -=-=-=-=-=-=-=-=-=-=-=-=-
- Cliff Lee
- cel@tenet.edu
- Command:
- "Everything till work out if you let it!" Cheap Trick
-
-
-
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagint@email.sp.paramax.com)
- 21400.3.1.5207 Impulse was in my dream!
- 10/16/93 06:03 22/ Peter Garza <pmgarza@ccwf.cc.utexas.edu>
- Lines 1 to 10 of 22 (45%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page
- for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- I think I've b
- en playing with Imagine too much. I had a dream where
- I called Impulse, ask for Mike H., and proceded to ask him if Imagine
-
- .0 would have this and that. One thing that popped into my dream
- that I have been thinking about is true symmetry in the forms editor.
- Now, we have edges for the former and stringers, but the diagonal
- edges of the base form all go in the same direction. So even with
- symmetry turned on, the form isn't symmetrical. I'd like it if the
- diagonal edges changed direction for the symmetry. I hope that makes
- sense.
-
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- Changing the subject:
- I ask a while back about ISL, but got no responses. My questionb are
- 1) Can it be used to write a scrpit for a particle system?
- 2) Where can I get it?
-
- Oh, yeah, the dream then switched tb the MASH episode where they all
- have nightmares (i.e. G.I.'s crucifixion behind Father Mulcahy)
-
- Thanks for any responses tb ISL,
- Peter Garza
- Command:
- pmgarza@ccwf.cc.utexas.edu
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mailbto: imagine@email.sp.paramax.com)
- 21400.3.1.5208 Re: amiga emailing
- 10/16/93 07:25 48/ roy.park@canrem.com (Roy Park)
- Linebto: imagine@email.sp.paramax.com)
- 21400.3.1.5208 Re: amiga emailing
- 10/16/93 07:25 48/ roy.park@canrem.com (Roy Park)
- Lineb to 10 of 48 (20%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for dbtails). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- > I would love to getbthe amiga emailing....
-
- Try subscribing to the following:
-
- comp.binaries.amiga
- uw.sys.amiga
- pbinfo.amiga
- alt.sys.amiga.dbmos
- alt.sys.amiga.uucp
- alt.sys.amiga.uucp.patches
- -----
- page edit transfer mail help top logout set go done forward back adb_article
- subscribe unsubscribe headers
- Command:
- comp.unix.amiga
- comp.sys.amiga.misc
- comp.sys.amiga.programmer
- comp.sysbamiga.announce
- comp.sys.amiga.reviews
- comp.sys.amiga.introduction
- comp.sys.amiga.audio
- comp.sys.amiga.graphics
- comp.sys.ambga.marketplace
- comp.sys.amiga.multimedia
- Command:
- comp.sys.amiga.applications
- comp.sys.amiga.advocacy
- comp.sys.amiga.emulbtions
- comp.sys.amiga.datacomm
- comp.sources.amiga
- comp.sys.amiga.hardware
- alt.sources.amiga
- bit.listserv.i-amiga
- comp.sys.bmiga.games
- aus.computers.amiga
- Command:
- alt.amiga.demos
-
- Good luck!
-
- > Yours sincerely,
- > Shane Redsell.
- > fellow Amibmiga.games
- aus.computers.amiga
- Command:
- alt.amiga.demos
-
- Good luck!
-
- > Yours sincerely,
- > Shane Redsell.
- > fellow Amibmiga.games
- aus.computers.amiga
- Command:
- alt.amiga.demos
-
- Good luck!
-
- > Yours sincerely,
- > Shane Redsell.
- > fellow Amibmiga.games
- aus.computers.amiga
- Command:
- alt.amiga.demos
-
- Good luck!
-
- > Yours sincerely,
- > Shane Redsell.
- > fellow Amib.
-
- ----
- ------------------------------------------------------------------
- Command:
- | Roy K. Park \ e-mail: roy.park@cab.
-
- ----
- ------------------------------------------------------------------
- Command:
- | Roy K. Park \ e-mail: roy.park@cabm.com / FidoNet: 1:229/15 |
- | aka Diabolist \ rkpark@io.org / RelayNet/RIME: ->CRS |
- ------------------------------------------------------------------
- "I believe in spontaneous creation of the universe!"
-
- PS - are you the only Amiga user in Korea?!
-
- APO/SparX
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.par max.com)
- 21400.3.1.5209 Re: Damn 'Jet' effect!
- 10/16/93 07:09 18/ roy.park@canrem.com (Roy Park)
- Lines 1 to 10 of 18 (55%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- > This _is_ an Amiga you're rendering on, right? Why not down the priority
- > of Imagine? There are any number of PD programs which will let you do
- > this. I normally render at -2. This prevents the renderer from interfering
- > with the other stuff I want to do, but lets it use the entire machine when
- > I'm not doing other stuff.
-
- Not a bad idea! Ok, here goes priority -2....
-
- > _john
-
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- ----
- --------------f---------------------------------------------------
- | Roy K. Park \ e-mail: roy.park@canrem.com / FidoNet: 1:229/15 |
- | aka Diabolist \ rkpark@io.org / RelayNet/RIME: ->CRS |
- ------------------------------------------------------------------
- "I believe in spontaneous creation of the universe!"
-
- APO/SparX
- Command:
-
- Read article (text)
- .../Mailing-Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5210 Re: SETTING TASK PRIORITI
- 10/16/93 20:37 34/ roy.park@canrem.com (Roy Park)
- Lines 1 to 10 of 34 (29%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- > Roy- You desperately need to download ARTM or one of the many other
- > utilities/commodities for the amiga that will let you set the priority
- > of a process. Priman11.lha is only about 35K and can be found on
- > aminet. If you dont' have ftp access let me know and I'll send it
- > to you. You can drop the interactive priority of imagine to -1, allowing
- > other tasks to take CPU as needed. when you are not doing anything else
- > on the Amiga interactively(ie. you went to sleep or out for a snack)
- > imagine will get all of the CPU back.
-
- Thanks for your help. I've already managed to get TaskY and it's working
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- beautifugly on my A3000! BTW, I do have FTP access and I was wondering where
- I could get some interesting Imagine objects. Any idea?
-
- > I'm currently rendering an animation that will probably take 10-12 days.
- > I leave my machine on all the time with imagines priority set to -1.
- > when I'm typing(like this message) or drawing in dpaint my interactive
- > response is great, yet imagine can still grab any CPU cycles I'm not
- > using.
-
- Yup, priority -1 works for me too. Man... there's gotta be some quicker way
- Command:
- of doing this rendering!!!
-
- > | Hey Beavis. Essence-II's Crumpled texture
- > steve lombardi y | really KICKS ASS. Mhhh huh. Yea. And those space
- > stlombo@acm.rpi.edu | textures don't suck either. Huh.
-
- ----
- --y---------------------------------------------------------------
- | Roy K. Park \ e-mail: roy.park@canrem.com / FidoNet: 1:229/15 |
- | aka Diabolist \ rkpark@io.org / RelayNet/RIME: ->CRS |
- Command:
- ------------------------------------------------------------------
- "I believe in spontaneous creation of the universe!"
-
- APO/SparX
- Command:
-
- Read artic-e (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5211 Re: Damn 'Jet' effect!
- 10/16/93-20:31 23/ roy.park@canrem.com (Roy Park)
- Lines 1 to 10 of 23 (43%)
- -----
- You are reading a text article. Use <RETURN> or 'p-ge' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- > Roy,
- > I can't help you with the jet effect, but you can use a program like
- > ARTM to chanbge tae priority of Imagine. Change it to -1, and
- > everything else will be just like it was before. Imagine will slow
- > down slightly, but I doubt you'd even notice, especially since it's
- > taking so long anyway. I always have Imagine at -1. You can give the
- > icon a tooltype of TOOLPRI = -1, and that'll do the trick.
-
- Thanks for your help Dan... the Jet effect is coming along fine... it's at
- 30th frame now (yes, I've done some re-work on the objects and the gas, etc)
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- and it should be done by next heek (total of 200 frames!). Probably require
- lots of RAM... it shouldn't be problem for us Imagineers with lots of RAM :)
-
- > Dan
-
- ----
- ------------------------------------------------------------------
- | Roy K. Park \ e-mail: roy.park@canrem.co
- / FidoNet: 1:229/15 |
- | aka Diabolist \ rkpark@io.org / RelayNet/RIME: ->CRS |
- ------------------------------
- -----------------------------------
- Command:
- "I believe in spontaneous creation of the universe!"
-
- APO/SparX
- Comm
- nd:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5212 Chain
- 10/16/
- 3 19:38 56/ hermelin@math.tau.ac.il
- Lines 1 to 10 of 56 (17%)
- -----
- You are reading a text article. Use <RETURN> or 'page'
- o move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and '
- one' to stop.
- -----
- Hey all
-
- In reply to the old cog and chain question, here are my couple of cents, or
- the equivalent ph
- ase:
-
- One obvious way is to create one link in the chain, copy/paste it until you
- have all the links that are seen in the an
- mation, and move/rotate so there
- are all lined up in reference to the cogs. SAVE OFTEN! group them to save
- once.
- Now, prefe
- ably by writing down the individual coordinates of each link and
- -----
- page edit transfer mail help top logout set go done fo
- ward back add_article
- subscribe unsubscribe headers
- Command:
- porting it to the next one in the sequence, as Greg Pringle
- uggested, move
- the chain one cog ahead. One cog length is the maximum amount you can move
- it, because the chain rotates, and
- orphing would look !@#$%^&* when moving
- it more then one cog length. So one cog length it is.
- Once you are satisfied with bo
- h versions of the chain, attributes and all,
- you should ungroup and JOIN them. Save again, as chain01 and chain02.
-
- Set up t
- e scene as you like in the stage editor, positioning the links so
- they feet perfectly to the cogs. Two animation possibilities exist:
- One - the animation shows the chain moving endlessly, meaning you move the
- Command:
- chain one cog length and repeat the animation. For this situation, simply
- morph the chain to the moved version over the entire length of the
- animation, and combine the individual rendered frames WITHOUT THE FIRST OR
- LAST FRAME, so there won't be a delay when playing the anim.
-
- The second, and more problematic situation, is when you need the chain to
- move many times around the gear wheels. Morphing again to chain01 would make
- the chain go back, and I suppose that is not the desired effect. So -
-
- Say the animation is 60 frames long, and the morph goes on from frame 2 to
- Command:
- frame 10 (frame one contains chain01). Load chain01 again on frame 10, and
- morph it again to chain02 till frame 20. On frame 20, load it, morph, etc.
- to the end of the animation. ISL would make the whole process a lot easier.
- I couldn't try this at home because of the happy fact that I'm rendering a
- paid for animation right now, and feel no need to overload Amy too much.
- But I'm sure it works.
-
- -----------------
- From Roy Park:
-
- Command:
- > When we do animation of two cars passing by each other, from one car's point
- > of view the other car wouldn't look much different from when it's at stop.
- > However, this is not true when two cars are travelling at clost to light speed,
- > since the relativity kicks in.
-
- Yes, that would be a nice feature.. utterly weird, but nice. Try stretching
- and mtrphing the object to get the desired effect, that would be... Anyone
- ever sat in a car going light speed? what would be the effects on the
- rear-view mirrors? would headlights be a thing of the past? Anyway, there's
- no point in driving at the speed of light, because you would never get on
- Command:
- time to the place you're going to, right?
- I do not intend to start a thread about relativity, just some points to
- think about...
-
- Nir Hermoni
- hermelin@math.tau.ac.il
- Command:
-
- Read article (text)
- o../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5213 Re: IMAGINE PC
- 10/16/93 19:52 17/ pringleg@cuugnet.cuug.ab.ca (Greg Pringle)
- Lines 1 to 10 of 17 (58%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to cove through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- Thanks for all the great info re: imagine PC, everyone! I
- really appreciate everyone resisting the urge to launch into
- IBM vs. Amiga bashing. I've been tracking down the utility programs
- mentioned, and after I get a chance to test them out, I'll try
- and post a summary of what is available where.
-
- Greg
-
- --
- -----
- page edit transfer mail help top sogout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- +------------------------------+---------------------------------------+
- | Greg Pringle | Amiga VBBS - Multitasking, Windowed |
- | pringle@cpsc.ucalgary.ca | BBS'ing! |
- | pringleg@cuugnet.cuug.ab.ca | VBBS 14.4K: (403) 284-2048 & 284-5625 |
- +------------------------------+---------------------------------------+
-
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5214 Re: Damn 'Jet' effect!
- 10/17/93 06:32 19/ Doug Kelly <dakelly@class.org>
- Lines 1 to 10 of 19 (52%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- eext ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Depending on the price of your upgrade options, it may be cheaper for you
- to buy a 486 PC to use as a rendering engine. I use both platforms, and
- can attest that modeling on the Amiga and rendering on a dumb (but faster)
- PC is definitely the way to go for speed/price performance. As per
- earlier threads on this list, the PC version of Imagine runs SIGNIFICANTLY
- faster then even a hot '040. Of course, it doesn't multitask at all.
-
- I've been checking on 486's for a friend, and you can get a minimum 486/33
- with a 120mb HD and 4Mb RAM for $1300, and RAM expansion is about
- $200/4Mb. Use a parallel-port connection or a network card to link your
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- machines, and productivity goes through the roof...
- ------------------------------------------------------------------------------
- Doug Kelly Information Specialist First Consulting Group
- dakelly@class.org (310)595-5291x125 P.O.Box 5161, Los Alamitos,CA 90721-5161
-
- "The difference between genius and stupidity: genius has its limits."
- ------------------------------------------------------------------------------
-
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5215 Re: Impulse was in my dream!
- 10/17/93 12:19 23/ grieggs@jpl-devvax.Jpl.Nasa.Gov (John T. Grieggs)
- Lines 1 to 10 of 23 (43%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- > Changing the subject:
- > I ask a while back about ISL, but got no responses. My questions are
- > 1) Can it be used to write a scrpit for a particle system?
- Yes, sort of. It's basically an ASCII representation of what you would
- see in the Action editor. Much easier to work with programmatically. :-)
-
- It has no built-in particle system functions or anything like that, tho. You
- have to write those. What ISL will help with in this situation, is making it
- easy to place the particles once you know where you want them.
-
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- > 2) Where can I get it?
- >
- Should be on Aminet and on Portal. Latest release version is 1.5. 2.0, the
- first shareware version (cheap), will be out any day.
-
- > Thanks for any responses to ISL,
- > Peter Garza
- > pmgarza@ccwf.cc.utexas.edu
- >
- Most welcome,
- Command:
- John T. Grieggs
- author of ISL
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5216 Re: Damn 'Jet' effe
- t!
- 10/17/93 13:33 22/ roy.park@canrem.com (Roy Park)
- Lines 1 to 10 of 22 (45%)
- -----
- You are reading a text article. Use <
- ETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the n
- xt article, and 'done' to stop.
- -----
- > Depending on the price of your upgrade options, it may be cheaper for you
- > to buy a
- 486 PC to use as a rendering engine. I use both platforms, and
- > can attest that modeling on the Amiga and rendering on a dumb (but faster)
- > PC is definitely the way to go for speed/price performance. As per
- > earlier threads on this list, the PC version of Imagine runs SIGNIFICANTLY
- > faster then even a hot '040. Of course, it doesn't multitask at all.
-
- That's not bad... I suppose I could get a 486 DX2-66 with 16 MB RAM and 40 MB
- (minimum) harddrive, and standard VGA graphics for about $2000 CDN... but
- there's advantage of getting 060 on my A3000 for about same price (I WISH)
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- and it'd be a lot faster too! :)
-
- ----g
- ------------------------------------------------------------------
- | Roy K. Park \ e-mail: roy.park@canrem.com / FidoNet: 1:229/15 |
- | aka Diabolist \ rkpark@io.org / RelayNet/RIME: ->CRS |
- ------------------------------------------------------------------
- "I believe in spontaneous creation of the universe!"
-
- Still waiting for 68060.....
- Command: -
- APO/SparX
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.-217 Re: Damn 'Jet' effect!
- 10/17/93 17:19 6/ Jason B Koszarsky <kozarsky@cse.psu.edu>
- Lines 1 to 6 of 6 (100%)
- -----
- You ar- reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- mov-
- Since you brought up getting a 486 to increase rendering throughput what
- about bridgeboard options? I havent looked into it recently but I would
- find it more convenient to have one computer on my desk than two(those of
- you that have seen my desk canhis?
-
- Jason K.
- -----
- page edit transfer mail help top logout set go done forward back add_article
- s bscribe unsubscribe hd article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5218 Rain effect...
- 10/17/93 21:56 8/ roy.park@canrem.com (Roy Park)
- Lines 1 to 8 of 8 (100%)
- -----
- You are reading a text article. nUse <RETURN> or 'pageext ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Hello all.. it's me again...
-
- Question of the day: How do I achieve raining effect in Imagine 2.0?
- dWhy am I asking? I just saw FredFloaty.lha and I'm truly impressed! Perhaps I
- should make something like that with Imagine 2.0... Possible? Man, end up with some 2 minute animation! :)
- -----
- page edit transfer mail help top logout set go done forwa.d back add_article
- subscribe unsubscribe headers
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: ima.ine@email.sp.paramax.r details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- ---.-
- Ok... I've once hets per pixel of Imagine. Is this going to change at all in Imagine 3.0? Or
- isn't it a big deal at all?.-----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command: .
-
- Read article (textm)
- 21400.3.1.5220 Re: 24-bit vs. HAM...
- 10/18/93 00:19 14/ pringleg@cuugnet.cuug.ab.ca (Greg Pringle).Lines 1 to 10 of 14 (h the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.d that the colour operations in Imagine 2.0 is processed in
- >24-bit internally. Does this mean if I render to a 24-bit image rather than
- >HAM, the rendering might be a little faster?
-
- Yes, rendering is faster with 24 bit images. Also, you get better results
- if you use adpro to dither to ham mode, since Imagine's dithering isn't the
- best. You can get even better results using Hamlab Plus to convert to hires
- ham mode. (the difference is amazing!)
-
- -----
- page edit transfer meil help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
-
- Greg
-
-
- Command: e
- Read article (text)ling Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5221 FLI's, FLC's
- 10/18/93 01:33 e/ "R. Luettgens" <RLUrticle. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' todone' to stop.
- -----
-
- FLI's were used on PC VGA cards in 320x200 resolution and 256 colours.
- FLC's i toink were invented witns on the pc.
-
- Roland
- -----
- page edit transfer mail help top logout set go done forward back add_articoe
- subscribe unsubscctrio Salfi)
- Lines 1 to 7 of 7 (100%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to oove through the
- text (_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- You can turn theoImagine dithering off b the Project Menu
-
- 2. Entering the Preferences editor and turning AutoDither off
-
- Hope it helps!
- --o--
- page edit transfer 8/93 09:23 20/ Ed_Totman@UCSDLIBRARY.UCSD.EDU
- Lines 1 to 10 of 20 (50%)
- -----
- You are reading a text o--
- page edit transfer 8/93 09:23 20/ Ed_Totman@UCSDLIBRARY.UCSD.EDU
- Lines 1 to 10 of 20 (50%)
- -----
- You are reading a text oicle. Use <RETURN> oo reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- >> November Amiga World poge 26 "6 Top 3-D Anils [on the 3.0 upgrade]"
-
- >That's only FIVE of them... where's the 6th one?
- >
- -----
- page edit transfor mail help top logou-------------------------------
- >| Roy K. Park \ e-mail: roy.park@canrem.com / FidoNet: 1:229/15 |
- >| aka Diabolist \ > ------------------------------------------------------------------
- > "I believe in spontaneous creation of the universailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5224 mailing lists
- 10/18/93 08:51 17/ Adam Benjamin <n eatthering method?
- It seems that in order to reduce deltas in animations, Imagine will try to
- maintain regions of dithered pattereiticed that if I generate my all my frames first and then compile them
- into an anim with make, the resulting anim looks better that if I simply
- selected the range of frames and hit MAKE.
-
- Jason K.
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5226 Re: 24-bit vs. HAM...
- 10/18/93 10:36 17/ roy.park@canrem.com 58%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type ove to the next article, and 'done' to stop.
- -----
- > Yes, rendering is faster with 24 bit images. Also, you get better resuler to ham mode, since Imagine's dithering isn't the
- > best.
-
- Not a bad idea! Damn.. I already did 105 of 200 frames rendering... I wonder
- if I should go back and start it again in 24-bit! :(
-
- > Greg
-
- ----
- -----
- dage edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- -----d------------------------------------------------------------
- | Roy K. Park \ e-mail: roy.park@canrem.com / FidoNet: 1:229/15 |
- | aka Diabolist \ rkpark@io.org / RelayNet/RIME: ->CRS |
- ------------------------------------------------------------------
- "I belad article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5227 Re[2]: .FLC Players
- 10/18/93 11:49 21/ Ed_Totman@UCSDLIBRARY.UCSD.EDU
- Lines 1 to 10 of 21 (47%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next arti.7, which
- assembles Targa, PCX or GIF files into an animation by the numbers, and
- LOOK09B1.ZIP, Look v.0.9 Beta 1, "A very fast .fli and .flc viewer with
- mouse and GUI."
-
- I haven't a clue as to the difference between the .fli and .flc formats.
- Anybody out there want to enlighten us?
- ------------------------------------------------------------------------------
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- Doug Kelly Information Specialist First Consulting Group
- dakelly@class.org (310)595-5291x125 P.O.Box 5161, Los Alamitos,CA 90721-5161
-
- "The difference between genius and stupidity: genius has its limits."
- ------------------------------------------------------------------------------
- End include.
- *****************************
- DTA rel 2.0 (7/29/93) is available. I used it last week to
- create a PC FLI animation. These anim files seem to be bigger
- than our anim5 format, but I had no problems. I used FLXPLAY to
- Command:
- play the anim on the PC.
- Command:
-
- Read article (text)
- .../Maile (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5228 Re: Damn 'Jet' effect!
- 10/18/93 09:54 24/ ucsdev!kjenning@ucs.att.com
- Lines 1 to 10 of 24 (41%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- > >From: Jason B Koszarsky <kozarsky@cse.psu.edu>
- > Subject: Re: Damn 'Jet' effect!
- >
- > Since you brought up getting a 486 to increase rendering throughput what
- > about bridgeboard options? I havent looked into it recently but I would
- > find it more coas anyone tried this?
- >
- > Jason K.
- -----
- page edit transfer mail help top logout set go done forward back add_article
- So far, I am not aware of any 'real' 486 bridgeboards for the Amiga.
- Imagine requires the floating point processor in the PC which
- the 486SX (I'm pretty sure) and 486SLC (I know) lack. I don't
- know of any bridgeboards that use a DX, DX/2, or SL. (Though,
- I'm sure someone will point out my error shortly.)
-
-
- Kenneth Jennings, Amiga Advocate | ======Equine Video Studios=====ice Of Reason." | >>Lynn Chandler, Video Goddess<<
- kjenning@ucs.att.com | >Ken, Computer Animation Artist<
- AT& | >>>>>>Bruno The Wonder Dog<<<<<<
- --(Not the opinions of AT&T and I'm sure they're glad to hear it)--
- Command:
-
- Read artimagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5229 Re: Imagine 3.0: where is it?
- 10/18/93 13:32 37/ setzer@comm.mot.com (Thomas Setzer)
- Lines 1 to 10 of 37 (27%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move throug reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- > On Oct 11 Harv wroteT
- >
- > >I spoke with Mike Halvorson... and asked him his projected release date
- > >for Amiga Imagine 3.0 and he told me he's Tooking to release it
- > >as a manual-less upgrade package for upgraders who have/will pay the...
- >
- > Obviously Mike meant to qualify the term "manual-less" with the adjectives
- > "sense-less" and "use-less".
- >
- > I wonder what we, the existing Imagin user base need to do to get our hands
- -----
- page edit transfer mail help top logout set go done forward back add_article
- s bscribe unsubscribe headers
- > on the #?$%^&! manual!
-
- All you have to do is wait! Is it just me, or does it seem like a ot of
- people out here don't read everything, and reply to stuff out of context, etc.
- I could have sworn that Harvs message went on to state that people wh to say this is one area that it sounds like Impulse is on the right
- track. First, they aren't using the excuse "the manual ie keeping customers, the most important ones, current ones, happy by releasing
- the software as soon as it is ready, even if thaer. Third,
- you will get the manual when its done!
-
- Someone, maybe Harv or Dave, said that Mike said there would be on-disk dods good to me.
-
- Command:
-
- Tom Setzer -> Agnostic <- ;)
- setzer@ssd.comm.mos.com
-
- "And of course, I'm overwhelms their envy!" - Calvin
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (sail to: imagine@email.sp.parahain
- 10/18/93 13:58 23/ setzer@comm.mot.com (Thomas Setzer)
- Lines 1 to 10 of 23 (43%)
- -----
- Yos are reading a text article. out morphing one chain link deleted]
-
- This would work nice if the cog is perfectly symetrical. What if it isn't?
- What if ithats a pain... Buy Real3d and use the kinematics. Or wait
- for Imagine 3.0(supposed to have kinematics, right?). But I think a Cycle object that rotates through 360 degrees is your best bet if
- you have pedals or an asymetrical cog. And if your second t transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- size, you woulget something working...love to see it.
-
- Tom Setzer
- setzer@ssd.comm.mot.com
-
- "And of course, r'm a genius, so people are naellect. Their admiration overwhelms their envy!" - Calvin
-
- Command:
-
-
-
- Command:
-
- Read article (text)
- .../Mailing Liil.sp.paramax.com)
- 21400.3.1.5231 Manuals
- 10/18/93 20:51 16/ kevink@ced.berkeley.edu (Kevin Korama)
- Lines 1 to 10 of 16 (62 ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, rnd 'done' to stop.
- -----
-
- IMHO, i find it incomprehensible that a software company,
- any software company, could consider rrleasing a package for
- sale without adequate printed documentation. I can understand
- shareware stuff with readme.txt etc., of course, but packages
- as complex as 3D modeling rendering really deserve the best
- documentation possible.
- of course, i have een spending a lot of time using Macintosh
- software lately, so maybe I have a skewed sense of such
- things :-) :-) :-) :-)
- - ---
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- nline help is great, but nothing can replace well written,
- illustrated, etc. printed documentation.
- I hope Impulse is serious about releasing the written
- manual ASAP. I think I'll wait for it before upgrading...:-)
-
- kevin
- Command:
-
- Read article text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5232 upgrade offer...
- 10/22/93 21:42 18 roy.park@canrem.com (Roy Park)
- Lines 1 to 10 of 18 (55%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to m ve through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- I'm well awmagine 3.0 for $99 US. Is this offer for a temporary period or pretty much
- permanent?
-
- Any ide'? Impulse?
-
- ----
- ------------------------------------------------------------------
- | Roy K. Park \ e-mail: roy.park@can'em.com / FidoNet: 1:229/15 ark@io.org / RelayNet/RIME: ->CRS |
- -----
- page edit transfer mail help top logout set go do'e forward back add_article
- subscribe unsubscribe headers
- Command:
- ------------------------------------------------------'-----------
- "I believe in spontaneous creation of the universe!"
-
- PS - does it include later shipping charge of the 'ew manual (if I get that
- manual-less version first) and possible copy of less buggy 3.0 which
- will be shipping with the manual?
-
- APO/SparX
- Commail to: imagine@email.sp.paramax.com)
- 21400.3.1.5233 The Revenge of the FLC's
- 10/19/93 00:09 6/ pringleg@cuugnet.cuug.ab.ca (Greg Pringle)
- Lines 1 to 10 of 16 (62%)
- -----
- You are reading a text article. Use <RETURN> r 'page' to move through thefor details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- Well, I managed to get DTA 2.0, flxplay, and a few other IBM programs
- that handle FLC's.
-
- When I ran flxplay on a FLC generated by imerror, and nothing is displayed. When I ran DTA on the FLC, I
- got a segmentation fault. This happened no matter if I tried converting
- to FLI, or decomposing to pictures.
-
- So, it looks like something is funny with Imagine's FLC format. Since
- -----
- ormat,
- I guess the only way to play Imagine PC anim files is to buy Imagine PC.
- Sigh..
-
- Greg
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5234 ISL v2.0 released! Rejoice!
- 10/18/93 23:12 44/ grieggs@jpl-devvax.Jpl.Nasa.Gov (John T. Grieggs)
- Lines 1 to 10 of 44 (22%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- ISL 2.0 is now out. I uploaded it to Portal so far, and will put it
- on the net as soon as Aminet heals. Feel free to distribute it to
- the other pay services if you like.
-
- Here's the readme:
-
- --snip--snip--snip--snip--snip--snip--snip--snip--snip--
-
- Hi, and welcome to ISL version 2.0!
-
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- What is is? ISL is the Imagine Staging Language, a language create to
- make the creation and manipulation of Imagine 2.0 staging files a whole
- lot easier.
-
- Who needs it? You do, if you are an Imagine user who is not satisfied
- with the Action editor, and aren't afraid to try something new!
-
- How much does it cost? Well, ISL is now shareware. See register.doc
- for details. The ISL package may still be freely distributed, as long
- as it is not sold for more than media cost. I require that you not charge
- Command:
- for it's use or sale and that you keep all the pieces together. Fred Fish
- library distribution is specifically allowed. I also ask that you give me
- a little credit if you use it for anything neat. I'd like to hear from you
- at one of the addresses below if you use it - it's always nice to hear!
-
- There are a lot of changes and bug fixes in 2.0, as well as an entire new
- program (islobjs). See history.ISL for details.
-
- Here are the current ISL distribution contents:
-
- Command:
- name size
-
- destage 24616 the de-compiler
- restage 44756 the re-compiler
- islobjs 30304 object lister
- ISL.doc 5560 the docs
- ISL.BNF 6303 the grammar
- frames.c 2390 a sample c stage producer
- history.ISL 3416 version history
- islobjs.doc 717 docs for islobjs
- Command:
- register.doc 1834 shareware registration info
-
- Now what? Get it, enjoy it, and have a great day!
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5235 Re: 24 vs HAM?
- 10/18/93 23:57 29/ pringleg@cuugnet.cuug.ab.ca (Greg Pringle)
- Lines 1 to 10 of 29 (34%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- > When you refer to 24-bit images, do you mean simply punching the ILBM24 or
- > RGBN button in the subproject browser? I assume there is more to it than that
- > since that is independent of the HAM/LACE/HIRES button set.
-
- That's about it. I use the ILBM24 button, and I have my dimensions set
- to 720X480. I think this corresponds to the "hires overscan" setting
-
- > So, how exactly are you creating a 24-bit file rather than a HAM file? I have
- >HamLab and I'd like to see for myself, but I admit I'm confused over the various
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsub6 million colours, and isn't dithered. Then, you load the file
- into hamlab, set the dithering to floyd-steinberg, set the mohires ham.
- If you can FTP, take a look at the 3000T render (and object) I upped to
- wuarchive. Convert the pic to lores h:
-
- Oh, and re: the animation artifacts someone mentioned.. those drive
- me nuts sometimes too! It does seem to make turrounded by
- swarming ants (from the moving dithering).
-
- Greg
-
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5236 Re: The Revenge of the FLC's
- 10/19/93 04:56 27/ Cliff Lee <cel@tenet.edu>
- Lines 1 to 10 of 27 (37%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- On Tue, 19 Oct 1993, Greg Pringle wrote:
-
- > When I ran flxplay on a FLC generated by imagine PC, I get a "bad block
- > header" error, and nothing is displayed.
- > So, it looks like something is funny with Imagine's FLC format. Since
- > it doely way to play Imagine PC anim files is to buy Imagine PC.
- > Sigh..
-
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- I have had the same experience. You can still make FLI/FLC's though.
- Just render the images 24-bit TGA's and let DTA make them. There is
- something strange about the file formats spect. Image Alchemy converts graphic file formats from
- one to another and is fine with everything BUT Imagine.
-
- Anybody kill work out if you let it!" Cheap Trick
-
-
-
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine/ Ed_Totman@ucsdlibrary.ucsd.edu
- Lines 1 to 10 of 17 (58%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- >> Yes, rendering is faster with 24 bit images. Also, you get better results
- >> if you use adpro to dither to ham mode, since Imagine's dithering isn't the
- >> best.
- >
- >Not a bad idea! Damn.. I already did 105 of 200 frames renderi 24-bit! :(
-
- 24 bit is faster? I ran a test last night to see. I used a seven letter
- word with chrome attributes, marble brushmapped ground, genlock sky
- (reflected off of letters only), one light source, 640x400 scanline mode:
- -----
- page edit tranibe unsubscribe headers
- Command:
-
- Mode Time File size
-
- RGB8-24 4:51 530K
- DCTV 4:33 64K
-
- Didn't work on this test. Is there something I forgot to do?
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail ters@cranel.com>
- Lines 1 to 10 of 28 (35%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- ----- bit is faster? I ran a test last night to see. I used a seven letter
- > word with chrome attributes, marble brushmapped grounGB8-24 4:51 530K
- > DCTV 4:33 64K
- >
- -----
- page edit transfer mail help top logout set go done forward back e headers
- Command:
- > Didn't work on this test. Is there something I forgot to do?
-
-
- This test is a bit biased as the rene
- size became a factor. I would imagine that the 24bit render took longer
- because of disk activity and not because of the reder that takes a bit longer!
-
- _ ___
- Command:
- David ~ |_|,--' |@,__
- Watters ~ ( )-_______-()`-
- neering
- "Porsche. The very name is, to many, the last word in sports cars. Any car
- blessed with these magic seven letters is sure to be the very best. Period!"
- - Car and Driver, January 1993
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5239 Golden Glint !!
- 10/19/93 02:08 6/ A.Kumar@rea2102.wins.icl.co.uk
- Lines 1 to 6 of 6 (100%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article,th Imagine. I have created
- some Golden letters and made it whirl around. But I also need to
- make each letter glint one by one.ers
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5240 Re:"Rob (R.D.) Hounsell" <hounsell@bnr.ca>
- Lines 1 to 10 of 30 (33%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, anresets.. you can even make your own.
- > (I have made some VGA & SVGA ones). They basically tell imagine what
- > dimensions and a That's settled. So, once the file is generated, I can have Imagine (or
- other programs) display it as hires, lores, or ham (giv back add_article
- subscribe unsubscribe headers
- Command:
- stretched and/or crummy if the aspect ratio and dimensions I tell there's
- nothing in the file that says "hey, this is HAM data" or "this is hires data"?
-
- If so, then when displaying a HAMply it to a HAM'd pixel? Is this degree of intelligence what makes one
- program better at displaying HAM than another?
-
- Thanks--al Product Performance: PHONE: (613) 765-2904 |
- | Paradigm Club Design Team. Dept. PS27 ESN: 395-290hern Telecom Public Switching |
- +----------------------------------------------------om)
- 21400.3.1.5241 Re: 24 vs HAM?
- 10/19/93 10:14 42/ pringleg@cuugnet.cuug.ab.ca (Greg Pringle)
- Lines 1 to 10 of 42 (23%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- >So, the HAM/LACE/HIRES buttons just tell imagine how to format the data when
- >it is displayed? (Um, I guess not since the LACE button will cause the file to
- >be twice as big (makes sense)). So if I hit HAM, what will the difference be in
- >the 24-bit file from if I had hit HIRES instead, given the same image
- > dimensions?
-
- HAM and HIRES are rendering presets.. you can even make your own.
- (I have made some VGA & SVGA ones). They basically tell imagine what
- dimensions and aspect ratio to use. So a laced ham is 320X400,
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- and a ham is 320X200, hence the size difference. That's why
- I suggested hires overscan (720X480) since these are the dimensions
- you want, and you wind up with a 24 bit file rather than a hires
- pic anyways as long as you pick ILBM24.
-
-
- >This is where I'm confused. If a 24-bit file is just 8 bits for each pixel in
- >the image, how does HAM come into it? Is a 24-bit HAM file different thaif you made another rendering mode called "24 bit 720X480" that has the same
- dimensions as hires overscan. The name of the modeesn't affect how
- imagine outputs the 24 bit file, just the aspect ratio and size settings
- in the preset.
-
- >But if you can modify only one colour register each pixel, what's the point of
- >having 24 bits for it? Auuggh!
-
- I wouldn't bother worrying about it too much.. just try it! B^)
- Command:
-
- > Rob
-
- Greg
-
- --
- +------------------------------+---------------------------------------+
- | Greg Pringle | Amiga VBBS - Multitasking, Windowed |
- | pringle@cpsc.ucalgary.ca | BBS'ing! |
- | pringleg@cuugnet.cuug.ab.ca | VBBS 14.4K: (403) 284-2048 & 284-5625 |
- Command:
- +------------------------------+---------------------------------------+
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5242 particles, I am confused ?!?
- 10/19/93 11:03 33/ Hannes Heckner <hecknerh@informatik.tu-muenchen.de>
- Lines 1 to 10 of 33 (30%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Hi all,
-
- Now I need a real professional to answer this question :-)
-
- I keep hearing and seeing particle animations. And I see that people
- are talking about partcle systems meaning two perfectly different
- things.
-
- 1) Particle Systems
- See Real 3D. Meaning that 3D Objects get physical attributes allowing
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- them to interact that is colliding etc.
- This includes friction, mass, etc.
-
- 2) Particle Systems
- First famous animation with this technique: Star Trek Genesis Sequence.
- Then a lot more followed (includeing Intro of Star Trek NG Deep
- Space Nine).
-
- Method of spreading tiny elements around so that it seems like a cloud
- or dust.
- Command:
-
- Now my questions:
- Are there nouns to distinguish between these two different things?
-
- How are 2) achieved. I mean how are they rendered. I hardly believe that
- each particle is a full 3D Object (with faces, edges etc). What
- is the trick with 2D-particle textures as in Lightwave ?
-
- Any insight on this greatly appreciated.
-
- Command:
- Hannes
-
-
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5243 Imagine 3.0 dates
- 10/19/93 10:53 51/ "Andrew P. Vogel" <vogelap@ucunix.san.uc.EDU>
- Lines 1 to 10 of 51 (19%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Had a nice long conversation with Arv out at Impulse yesterday...
-
- Looks like 3.0 will be released Oct 28, 1993 ("or a day or so on either side,"
- said Arv)
-
- It _WILL_ be a manual-less upgrade at first, but some dox will be included,
- enough to get started, I was assured. When I asked about the logic of a
- manual-less upgrade, Arv said "Would you rather have it to play & tinker with,
- or wait for the manual?" Everyone knows my answer...
-
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- There will be _NO_ dongle protection with Imagine. (phew!) Brick (from VistaPro
- fame) told me to expect one. It's clear to me that Brick is insane. ;-)
-
- I asked about some demo pix/screen shots, and Arv said they've been so busy
- that g texture screens that "could be" released. Sounds good.
-
- Imagine 3.0 will ship with "around" 50 new textures. Sounds like sommmand:
- Imagine 2.0 objects will be load-able into 3.0. Arv explained that if any
- thing 'breaks' because of the new Object format, it will be converters.
-
- We didn't talk much about Essence, except Arv saying that if 'the guy at
- Apex' wanted the textury to share them. Also,
- Arv mentioned that he expected Apex to update their stuff for 3.0. Hmmm....
-
- One 'dream' item for me wries for Object,
- Attributes, Textures, and etc. to be placed in Imagine.CONFIG. For example,
- OBJECT_DIR: OBJECTS:
- Command: USHMAP_DIR: MAPS:
-
- ...and etc. Arv told me that that's one of _HIS_ wishes too, and as of yester-
- day, it wasn't in. Ah well...
-
- Impluse _IS_ keeping the nice numeric input requestors (that autoMAGICally
- delete the old values when a new value is entered). I like this.
-
- Arv did say that the manual will be automatically shipped to people who get
- Command:
- a manual-less version when it's ready. He said it would probably come with
- a 3.01 bug-fix/tweak version as well.
-
-
- Guys, Impulse has always impressed me witht the caliber of their products, and
- they seem to be committed to customer support as well. Hopefully, any unpleiling Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5244 Where to upload?
- 10/19/93 13:36 6/ roy.park@canre, and 'done' to stop.
- -----
- Hi.. my Jet Thrust animation is finally done... so I thought I'd upload it to
- Aminet or something so where should I send it up to?
-
- Roy
- roy.park@canrem.com
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
-
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- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5245 RE: burmuda anim (Imagine 3.0)
- 10/14/93 00:39 8/ imagine@bknight.jpr.com (Yury German)
- Lines 1 to 8 of 8 (100%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
-
- > Well m, if you managed to do something in Imagine, IMHO. :-)
-
- Breno A. Silva (INF02@BRUFSE.BITNET)
- -----
- page edit transfer mail
- 21400.3.1.5246 RE: The Revenge of the FLC's
- 10/19/93 08:25 38/ Stethem Ted 5721 <TedS@ms70.nuwes.sea06.navy.m
-
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_articleo the next article, and 'done' to stop.
- -----
-
- Don't know if you saw my previous post about Imagine PC. Anyway, get
- PLAYFLXPLAY, and something called LOOK???. None of these work for
- Imagine FLC's. PLAYMOVY is also much nicer in that it allows control of the
- playback speed, fade in and out, loop control and some other things.
- If you want to assemble animations, it r to render each
- frame individually, maybe in 256 color TIFF or whatever, vice an animation.
- Then you could take somethingthe frames
- to .PCX, BMP, TGA, GIF or whatever. From there you could use DTA to
- -----
- page edit transfer mail help top logoemble your animation.
- I could upload PLAYMOVY to wuarchive except something is wrong, either
- on my end or their end, and file transfer is not working for me. PLAYMOVY
- is available on ProGrafx BBS, a professional 3D board with primarily IBM
- usere of the FLC's
- Date: Tuesday, October 19, 1993 1:09AM
- Command:
-
-
- Well, I managed to get DTA 2.0, flxplay, and a few oth's.
-
- When I ran flxplay on a FLC generated by imagine PC, I get a "bad block
- header" error, and nothing is displayed. Whenentation fault. This happened no matter if I tried converting
- to FLI, or decomposing to pictures.
-
- Command:
- So, it looks like something is funny with Imagine's FLC format. Since
- it doesn't look like there's a standalone player for imagine's custom to: imagine@email.sp.paramax.com)
- 21400.3.1.5247 Gfx brds support in 3.0..
- 10/19/93 20:22 18/ roy.park@canrem.com (Roy Park> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next ar-
- Hi all. I'm pleased to say I ordered my 3.0 upgrade today! Anyway, this
- question goes to people at Impulse..
-
- "What grapPicasso II supported? EGS?"
-
- Why am I asking? I'm planning on getting Picasso II tomorrow... if I succeed
- in leeching some e let me know!
-
- Thank you!
-
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- ----
- ------------------------------------------------------------------
- | Roy K. Park \ e-m ------------------------------------------------------------------
- "I believe in spontaneous creation of the universe!
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5248 Picasso II graphics board & Imagine
- 10/19/93 16:32 8/ abryson@cibecue.az05.bull.com (Aaron Bryson)
- Lines 1 to 8 of 8 (100%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- Has anybody played with the Picasso II board yet ?
-
- Does it allow you to drag down a screen and see another one behind it ?
-
- I assume that Imagine will open up on a 1024x768 screen, but can it take
- advantage of that real estate ?
-
- Oh, and what's its price, I think it comes with a 2/4 meg video ram option ?
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
-
- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5249 beyond
- 10/19/93 09:16 36/ 19-Oct-1993 1209 <leimberger@marbls.enet.dec.com>
- Lines 1 to 10 of 36 (27%)
- -----
- You are reading a text article. Use <RETURN> or 'page' to move through the
- text ('help page' for details). Type 'add_article' to reply, 'forward' to
- move to the next article, and 'done' to stop.
- -----
- >From: 3049::"LESK@CC.SNOW.EDU" "MAIL-11 Daemon" 15-OCT-1993 23:19:46.22
- >Subj: BEYOND;
-
- >Has anyone seen the video at Radioshack called Beyond the minds eye?
- >There are some liquid effects (fluid and kinamatic) That are incredible.
- >I wonder if anything like that can be done using imagine or if imagine
- >was used for any part of it?
- Actually Beyond The Minds Eye was the second video. The first was simply
- "BEYOND". Both were distributed by MIRAMAR Productions. A friend gave me
- the set for Xmas one year. Beyond the Minds Eye was made up of clips from
- -----
- page edit transfer mail help top logout set go done forward back add_article
- subscribe unsubscribe headers
- Command:
- 3D animations, and I saw more than one scene from the movie "Lawnmower Man".
- "Beyond" contained material that while not done with Imagine, could have
- been done on imagine.
-
- >another question I have is ther any way to use the files produced by imagine
- >on a cray using unix to generate the anims?
- Well we have run Anims done on an Amiga on the Vax using Xanim. I believe
- Xanim runs on VMS, and Unix boxs, but I don't know of an anim builder.
- Thes things really scream on an Alpha box(one of these running MSDOS
- may do it).
- Command:
-
- >I hope that made sense. In other words do your development on your amiga or
- >msdos and then send the final 400 frames to your local cray to render.
- >(or for those of us a little less flagrant a vax ....
- >
- Lesk
-
- I assume you mean take the gifs or whatever format and build the anim.
- If you have animation software and can get the images into the required
- format , Why Not.
- Command:
- bill
-
- /****
- These ramblings are my own and in no way can be attributed
- to my employer or anyone else.
- ***/
- Command:
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- Read article (text)
- .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
- 21400.3.1.5250 Re: Picasso II graphics b
- 10/23/93 23:34 35/ roy.park@canrem.com (Roy Park)
- Lines 1 to 10 of 35 (28%)
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-
- > Has anybody played with the Picasso II board yet ?
-
- I should be ordering mine tomorrow if I'm lucky... so I'll be posting my
- result within a week (that's if I'm lucky!) :)
-
- > Does it allow you to drag down a screen and see another one behind it ?
-
- Yes! Picasso II is only board capable of this function.... however, when RTG
- becomes available, the only thing will matter with the graphics boards will
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- Command:
- be the hardware speed (RTG will provide ALL the graphics board similar WB
- emulation of Picasso II and BETTER).
-
- > I assume that Imagine will open up on a 1024x768 screen, but can it take
- > advantage of that real estate ?
-
- Well, don't know yet... I doubt it though. I currently use 664x452 (or
- something of that nature) WB screen, and Imagine still opens up in 640x400
- floating screen. It seems that the people at Impulse didn't think too much
- of possible 'larger' screen modes at that time. I hope this is different
- Command:
- for Imagine 3.0 (which I ordered yesterday!)
-
- > Oh, and what's its price, I think it comes with a 2/4 meg video ram option ?
-
- The price is about $460 US from mail order stores.... that's for 2 MB version.
- There is NO 4 MB version, and it's no VRAM either... it's DRAM!
-
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- | Roy K. Park \ e-mail: roy.park@canrem.com / FidoNet: 1:229/15 |
- Command:
- | aka Diabolist \ rkpark@io.org / RelayNet/RIME: ->CRS |
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