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.../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
21400.3.1.5158 Re: jet?
10/13/93 16:32 19/ "David A. Rollins" <drollin@seq.cms.uncwil.edu>
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Hello Greg Pringle,
>
> >flickers somewhat. Color the object like a gas flame, blue shading to
> >purple or something like that. Yellow flames tend to be from low-octane
> >fuels, and it sounds like you want to simulate something hotter.
>
> Also, it would be nice to simulate the distortion caused by the heat.
> This is really noticeable especially if the afterburners are off. Are
> there any good ways to do heat waves? Too bad there's no way to apply
> a brush as the index of refraction.. maybe make a bunch of transparent
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> objects with different indexes?
>
> Greg
>
>
> --
Greg, I have not tried this, but maybe it could be done by creating
a fog object and using the ripple FX on it.
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.../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
21400.3.1.5159 Demo Renderings
10/13/93 16:29 55/ "David A. Rollins" <drollin@seq.cms.uncwil.edu>
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Hello virtual realists!
I have uploaded a few SCANLINE renderings to Aminet to give you
an idea of some of the objects contained in the professional object
set that Cybergraf Synthiotics will be releasing in a couple of
weeks.
Cybergraf Synthiotics intends to make these objects for any rendering
platform that can run Imagine by Impulse and Lightwave from Newtek.
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The objects will also be available for Macintosh and SGI, if Imagine ever
gets ported to that computer.
These are preliminary renderings, so please excuse the slight lighting
or reflection anomalies.
The pictures are available in iff and jpeg format and are located at:
/pub/aminet/pix/trace
Command:
The pictures are:
BATHR00M_iff.lha
BATHROOM_JPEG.lha
BEDS_iff.lha
BEDS_JPEG.lha
FOYER_iff.lha
FOYER_JPEG.lha
FURN_iff.lha
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FURN_JPEG.lha
INTERIOR_iff.lha
INTERIOR_JPEG.lha
LIVROOM_iff.lha
LIVROOM_JPEG.lha
MEALROOMS_iff.lha
MEALROOMS_JPEG.lha
Comments are welcome. These pictures only represent some of the
objects that come in the object set.
Command:
Correspondence information is included in the accompanying .readme
files.
One last thing - Everything you see in the renderings is an object
of some kind. The brush maps will also be included in the object
package when it is released.
Pre-orders are being accepted.
Command:
Cybergraf Synthiotics will also make custom objects if you desire them.
Thanks.
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.../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
21400.3.1.5160 Imagine Manual
10/13/93 11:49 39/ spencer@lowell.edu (John R. Spencer)
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tes@ftp.jsc.nasa.gov (Tom Smith) writes:
>I think I'll wait for Steve's next Imagine book Understanding Imagine 3.0.
>I chunked my Imagine 2.0 manual from Imagine about a year ago. They couldn't
>write a period!
Agreed! Imagine 2.0 is a wonderful program, but it's *seriously*
compromised the quality of the manual. Some suggestions for the 3.0
manual follow. We can only hope...
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1) Divide it into lots more subsections, clearly labelled with
subheadings at the beginning of the section and at the top of each
page, so we can find the relevant part of the manual.
2) Try to tone down the "chatty" style. A light tone is appreciated
in a manual, but having to read through a paragraph or two of digressions
on the importance of individual creativity when you're trying to find
out how to change the camera focal length gets frustrating after a
while.
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3) Improve the organisation, so that you can learn enough to create
interesting images early on without reading and understanding
everything in the manual. One or more tutorials that teach you some
basic concepts (unlike the grudging tutorial in the 2.0 manual) would
be a nice addition. The 2.0 manual demanded intimate knowledge of
every feature in the Forms editor (a nice editor, but not one that most
people use every day) before telling you anything about the Detail
editor. No wonder so many people abandon Imagine in frustration...
4) Better diagrams!
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5) Fewer spelling errors!
6) Maybe just get Steve Worley to write the manual instead.
John Spencer.
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.../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
21400.3.1.5161 Re: Help:To get a Chain Working.
10/13/93 20:37 12/ rosario.salfi@canrem.com (Rosario Salfi)
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To get the chain to follow the cogs, perhaps what could be done is to
use the points of each cog as a point for a path. You can either use
Conform To Path on the chain (though I've never actually done this, and
I believe the algorithm (did I spell that right?) will stretch or
compress the chain to match the length of the path), or you can manually
place each link on the cog and keyframe the entire sequence.
Still again, you could (probably) just have the chain follow a path
(generated by placing each axis on the cog and making a path from that)
over the animation.
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Hope it helps!
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.../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
21400.3.1.5162 Re: jet?
10/13/93 20:39 6/ rosario.salfi@canrem.com (Rosario Salfi)
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To make the ripples behind the engines of a jet, could you not simply
model a flat plane in whatever shape you desire, make it perfectly
clear, then play with the index of refraction? I mean, if you apply a
linear ripple (or even a radial ripple, with the center being the
exhaust port of the jet), you would get a type of rippling atmosphere
effect.
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.../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
21400.3.1.5163 Feathers
10/13/93 18:34 22/ Jeff Niebergall <jnieber@unibase.Unibase.SK.CA>
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For feathers try a plane in the proper shape with an Essence I
texture for ridges. I don't have my manual here at work so I can't
remember the name of it. I tried this on the feathers of some
darts I made for a dart board scene and they looked reasonably
good. A gradient brushmap or texture would add more realism to
a natural bird feather. The problem I ran into with the darts
was the knurling on the grip area. I ended up using a altitude
map. A cylindrical knurl texture would be handy and I have suggested
this to the Essence guys. Would be great for camera lens focus
grips, socket wrench grips, stereo knobs etc.
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Re: Imagine 3.0
It would be nice if Impulse released some demo renderings that
made use of some of the new features such as particle motion.
Even a few screen grabs of the new control options in the editors
would be nice. A least this would show that work is well on the
way.
jnieber@unibase.unibase.sk.ca
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.../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
21400.3.1.5164 Re: jet?
10/17/93 23:34 29/ roy.park@canrem.com (Roy Park)
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> You'll need something a little more complex than a light source in the
> nozzle. I'd try a Fog object, shaped like an afterburner exhaust flame
> (try watching "Top Gun" for ideas), with the same settings you'd use for
> searchlight beams & the like. Don't forget to modulate it slightly from
> frame to frame, even the 'standing wave' phenomenon in afterburners
> flickers somewhat. Color the object like a gas flame, blue shading to
> purple or something like that. Yellow flames tend to be from low-octane
> fuels, and it sounds like you want to simulate something hotter.
Ahh... the fog object. Something I haven't tried YET! I'll see if it works
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as I expected... and perhaps post it on wuarchive.
> -!---------------------------------------------------------------------------
> -
> Doug Kelly Information Specialist First Consulting
> Group
> dakelly@class.org (310)595-5291x125 P.O.Box 5161, Los Alamitos,CA 90721-
> 5161
----
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------------------------------------------------------------------
| Roy K. Park \ e-mail: roy.park@canrem.com / FidoNet: 1:229/15 |
| aka Diabolist \ rkpark@io.org / RelayNet/RIME: ->CRS |
------------------------------------------------------------------
"I believe in spontaneous creation of the universe!"
APO/SparX
APO/SparX
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.../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
21400.3.1.5165 Imagine PC?
10/13/93 23:37 23/ pringleg@cuugnet.cuug.ab.ca (Greg Pringle)
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I was wondering if anyone could give me some info on Imagine PC..
What animation formats does it support? Is there a stand alone
animation player for it? Is Imagine PC ever going to support SVGA?
(even just VESA SVGA support?)
Is Imagine PC 3.0 coming out soon, too?
How about an Essence PC? Any word on if registered Essence owners
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can upgrade to a PC version (assuming Essence PC is even in the works?)
Thanks..
Greg
--
+------------------------------+---------------------------------------+
| Greg Pringle | Amiga VBBS - Multitasking, Windowed |
| pringle@cpsc.ucalgary.ca | BBS'ing! |
Command:
| pringleg@cuugnet.cuug.ab.ca | VBBS 14.4K: (403) 284-2048 & 284-5625 |
+------------------------------+---------------------------------------+
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.../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
21400.3.1.5166 Re: jet?
10/13/93 21:33 34/ scotte@137.110.11.73 (Scott Ellis)
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David A. Rollins said on Oct 13 :
> Hello Greg Pringle,
> >
> > >flickers somewhat. Color the object like a gas flame, blue shading to
> > >purple or something like that. Yellow flames tend to be from low-octane
> > >fuels, and it sounds like you want to simulate something hotter.
> >
> > Also, it would be nice to simulate the distortion caused by the heat.
> > This is really noticeable especially if the afterburners are off. Are
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> > there any good ways to do heat waves? Too bad there's no way to apply
> > a brush as the index of refraction.. maybe make a bunch of transparent
> > objects with different indexes?
> >
> > Greg
> >
> >
> > --
> Greg, I have not tried this, but maybe it could be done by creating
> a fog object and using the ripple FX on it.
Command:
I've done a little experimenting in the past on some of my jet pictures, and
found that for stills, using the "blur" style of painting in ImageFX gives the
most realistic results, as you can manually adjust how the "heat" looks.
If you're doing an animation, a transparent tube with the "ripple" effect
applied to it works okay..not as good as hand painting, but acceptable. Oh yeah,
make the ripple size REALLY small..it seemed to work better for me.
/////////////////////////////////////////////////////////////////////
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// Scott Ellis // IRC: ScottE // WARNING: This signature warps //
// sellis@ucssun1.sdsu.edu // time and space in its vicinity //
/////////////////////////////////////////////////////////////////////
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.../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
21400.3.1.5167 Objects uploaded to Aminet
10/14/93 01:07 14/ Mark_Prenter@mindlink.bc.ca (Mark Prenter)
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Hi, I just thought I'd give a quick mention of some objects that were just
uploaded to Aminet. They're some pretty cool robot objects made by a friend
of mine. The file is called CYCLEOBJ.LHA and it contains three robots all
ready to animate with Imagine's cycle editor. There's also a JPEG picture of
the robots called CYCLEOBJ.JPG. Take a look. It's worth it. :-)
Mark
P.S. - They do make use of some Essence textures.
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Mark_Prenter@mindlink.bc.ca
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.../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
21400.3.1.5168 Re: Jet?
10/14/93 05:44 20/ Adam Benjamin <benjamia@mi04q.zds.com>
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Text item: 10/13/93 10:14AM (IA5Text Enclosure)
>Sounds interesting. Would you please upload your results to
> wuarchive?
Wayne Haufler modeled NASA's Delta Clipper and made a pretty nice
exhaust plume using essence I. I have the object somewhere, I can't
remember if he grouped the exhaust with the clipper rocket or not.
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At anyrate, the clipper is available from ftp.harding.edu under
pub/GG/imagine (I think?)
************************************************************
* Adam Benjamin A.Benjamin@mi04.zds.com *
* Christian Animator ac394@leo.nmc.edu *
* Disclaimer: Nothing I say means anything to anyone that *
* might take it to mean something I didn't! *
************************************************************
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.../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
21400.3.1.5169 Help !
10/14/93 07:15 6/ A.Kumar@rea2102.wins.icl.co.uk
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Hi Guys,
I am new to Imagine as well as this list. Where can I find some
objects, textures, tutorials etc. for FTP ? I did find a few
objects on wuarchive. Are there any other sites ?
Thanks
Arun Kumar
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.../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
21400.3.1.5170 "Top 3D Packages"
10/14/93 08:30 7/ Ed_Totman@UCSDLIBRARY.UCSD.EDU
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November Amiga World page 26 "6 Top 3-D Anim Packages"
Aladdin 4D, Caligari 24/Broadcast, Lightwave, Playmation, Real 3D
"We were not able to report on Imagine...we were unable to get
details [on the 3.0 upgrade]"
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21400.3.1.5171 Re: "Top 3D Packages"
10/14/93 11:24 19/ roy.park@canrem.com (Roy Park)
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> November Amiga World page 26 "6 Top 3-D Anim Packages"
>
> Aladdin 4D, Caligari 24/Broadcast, Lightwave, Playmation, Real 3D
>
>
> "We were not able to report on Imagine...we were unable to get
> details [on the 3.0 upgrade]"
That's only FIVE of them... where's the 6th one?
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------------------------------------------------------------------
| Roy K. Park \ e-mail: roy.park@canrem.com / FidoNet: 1:229/15 |
| aka Diabolist \ rkpark@io.org / RelayNet/RIME: ->CRS |
------------------------------------------------------------------
"I believe in spontaneous creation of the universe!"
APO/SparX
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.../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
21400.3.1.5172 Re: Imagine PC?
10/14/93 06:40 15/ Doug Kelly <dakelly@class.org>
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On Thu, 14 Oct 1993, Greg Pringle wrote:
>
> What animation formats does it support? Is there a stand alone
> animation player for it? Is Imagine PC ever going to support SVGA?
> (even just VESA SVGA support?)
Imagine PC will create proprietary Imagine anims (NOT compatible with the
Amiga player, BTW) or .FLC anims. There are some PD and shareware
standalone players out there, check your local PC Graphics BBS (I use Leo
Graphics), and there are also utilities that will assemble and edit .FLCs.
>
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> How about an Essence PC? Any word on if registered Essence owners
> can upgrade to a PC version (assuming Essence PC is even in the works?)
Last I heard from Steve Worley (at SIGGRAPH), they're working on it.
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.../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
21400.3.1.5173 Re: Imagine PC?
10/14/93 07:58 37/ mbc@po.CWRU.Edu (Michael B. Comet)
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>
>
> I was wondering if anyone could give me some info on Imagine PC..
>
> What animation formats does it support? Is there a stand alone
>animation player for it? Is Imagine PC ever going to support SVGA?
>(even just VESA SVGA support?)
>
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I think it has both impulses own formats and FLC format. If you
use FLC there are a number of players you could use. I don't remember if
it has a standalone or not...i think it might since the Amiga version does.
As far as SVGA it does support it! I found running my VESA driver
allowed my to view the higher res renderings at full screen.
> Is Imagine PC 3.0 coming out soon, too?
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>
Depends on what you mean by soon. Who knows...
> How about an Essence PC? Any word on if registered Essence owners
>can upgrade to a PC version (assuming Essence PC is even in the works?)
>
Dunno....would be nice though.
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--
+------------------------------------------------------------------------+
| Michael Comet, mbc@po.CWRU.Edu, CWRU Software Engineer/Graphics Artist |
+------------------------------------------------------------------------+
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21400.3.1.5174 Re: Imagine PC?
10/14/93 15:52 15/ pringleg@cuugnet.cuug.ab.ca (Greg Pringle)
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> Imagine PC will create proprietary Imagine anims (NOT compatible with the
> Amiga player, BTW) or .FLC anims. There are some PD and shareware
> standalone players out there, check your local PC Graphics BBS (I use Leo
> Graphics), and there are also utilities that will assemble and edit .FLCs.
I've heard of FLI's, but I've never seen FLC's. Do you have some filenames,
so I can search for these utilities? Is there anything that will turn a
FLC into something more common? (like .AVI, mpeg, .fli, etc..)
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21400.3.1.5175 Re: "Top 3D Packages"
10/14/93 10:14 7/ jwalkup@sfsuvax1.sfsu.edu (Jeff Walkup)
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> November Amiga World page 26 "6 Top 3-D Anim Packages"
That's a hoot. There _are_only_ 6 3D animation packages!
Leave it to AW...
--
Jeff Walkup - jwalkup@sfsuvax1.sfsu.edu - Digital Animator / Videographer
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21400.3.1.5176 RE: burmuda anim (Imagine 3.0)
10/14/93 00:39 13/ imagine@bknight.jpr.com (Yury German)
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Hi Jason (Jason B Koszarsky), in <93Oct11.090920edt.37160@colossus.cse.psu.edu> on Oct 11 you wrote:
:
: I suppose I am as dissappointed as everyone else about the pushbacks in
: release dates. But if these pushbacks mean Imagine 3.0 will be more
: powerfull and have fewer bugs in it then I can wait. Testing & debugging
: usually consumes most of the developement time anyway.
:
Well I do not know.. I decided to go out and get myself Lightrave
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and Lightwave instead! Now come sthe part of learning to work with
Lightwave!
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21400.3.1.5177 more feathers
10/14/93 11:43 20/ "Rob (R.D.) Hounsell" <hounsell@bnr.ca>
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Tom,
>
> BTW, did anybody figure out how to do feathers on a bird(or Native American
> head dress, or a strippers fan or...) I saw the one "feather/wing in motion"
> response, anyone else come up with anything?
Essence II has a "scales" texture that can be used as feathers, although I've
never tried it myself.
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21400.3.1.5178 Re: Deja Vu?(sp?) ATTEN DAVE!!!!
10/15/93 07:57 30/ Nikola Vukovljak <nvukovlj@ucc.su.OZ.AU>
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On Wed, 13 Oct 1993, Thomas Setzer wrote:
>
> Hmmm, some strange goings on, on the IML. Seem to be trapped in some kinda
> timewarp. Anyone else getting old messages, some as old as Sept 18th!
>
I sure did. Gonna have to edit the latest archive as one or two of those
may have sneaked in.
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>
> Oh well...
>
> BTW, did anybody figure out how to do feathers on a bird(or Native American
> head dress, or a strippers fan or...) I saw the one "feather/wing in motion"
> response, anyone else come up with anything?
>
>
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Sounds like something that could possibly be done with Anti Gravity
Workshop's Snap Maps. Trouble is, I don't have them and don't know anyone
who's tried them. Anyone out there who could give us more info on this
package ?
Nik.
nvukovlj@extro.ucc.su.OZ.AU
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21400.3.1.5179 Re: "Top 3D Packages"
10/15/93 08:08 21/ Nikola Vukovljak <nvukovlj@ucc.su.OZ.AU>
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On 14 Oct 1993 Ed_Totman@ucsdlibrary.ucsd.edu wrote:
> November Amiga World page 26 "6 Top 3-D Anim Packages"
>
> Aladdin 4D, Caligari 24/Broadcast, Lightwave, Playmation, Real 3D
>
>
> "We were not able to report on Imagine...we were unable to get
> details [on the 3.0 upgrade]"
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>
This is ridiculous. Even at version 2 Imagine is definitely better than
Aladdin 4D and in many ways than Caligari 24.
Seriously, who has used Aladdin 4D for any major project ? The program is
useful for rendering Gasseous objects and that's about it. The interface
and the poor manuals prevent users from doing much else, IMHO.
Nik.
nvukovlj@extro.ucc.su.OZ.AU
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21400.3.1.5180 Re: A Standard for replies (please!)
10/15/93 01:26 13/ Nikola Vukovljak <nvukovlj@ucc.su.OZ.AU>
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Carsten was mentioning a standard for replies.
Well, if you want to see EVERY letter written on a partic. subject, just
D/L the IML archive. That's why you guys have me, your friendly archivist.
The latest archive (#42) is on wuarchive, and covers messages from Sept
10 - Oct 1. The new archive (#43) will be released in 2 weeks or so.
Happy rendering.
Nik.
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21400.3.1.5181 Re: Knurled Metal
10/14/93 06:34 12/ Doug Kelly <dakelly@class.org>
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Is it possible to squeeze the 'diamond plate' pattern so each diamond
touches its neighbors, and all run along the same axes instead of
alternating 90 degrees? I think this would emulate the knurled effect,
and would also be good for checkered grips, etc.
------------------------------------------------------------------------------
Doug Kelly Information Specialist First Consulting Group
dakelly@class.org (310)595-5291x125 P.O.Box 5161, Los Alamitos,CA 90721-5161
"The difference between genius and stupidity: genius has its limits."
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21400.3.1.5182 Re: Help !
10/15/93 08:11 22/ Nikola Vukovljak <nvukovlj@ucc.su.OZ.AU>
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On Thu, 14 Oct 1993 A.Kumar@rea2102.wins.icl.co.uk wrote:
> Hi Guys,
> I am new to Imagine as well as this list. Where can I find some
> objects, textures, tutorials etc. for FTP ? I did find a few
> objects on wuarchive. Are there any other sites ?
> Thanks
> Arun Kumar
>
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Welcome!
The site with most in terms of objects, tutes, etc would be wuarchive.
Look in systems/amiga/boing/incoming/imagine (I think), and in
systems/amiga/boing/video/imagine
You will also find archives of the IML in these areas (arcXX.lzh or such)
Nik.
nvukovlj@extro.ucc.su.OZ.AU
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21400.3.1.5183 Barm
10/15/93 08:28 11/ bandy@aplcomm.jhuapl.edu (Mike Bandy)
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Can someone give me an idea how to make good barm - you know, the
foamy head on a glass of beer (maybe you didn't know that's what its
called). I have Essence I and II but all can seem to get is dirty
mush -- anybody need the equation for oatmeal?
Thanks.
--
Mike Bandy bandy@aplcomm.jhuapl.edu
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Johns Hopkins University / Applied Physics Laboratory
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21400.3.1.5184 Re: ISL won't handle '+' in an object's name
10/15/93 08:44 17/ grieggs@jpl-devvax.Jpl.Nasa.Gov (John T. Grieggs)
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>
> Hi Ho Imagineers!
>
> I just found a bug in ISL.
>
> One of my objects contains an embedded '+' in its filename.
>
Yup, that's true.
It's fixed in version 2.
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Coming soon, to an ftp site near you!
:-)
_john
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21400.3.1.5185 Imagine Manual
10/15/93 11:18 16/ Doug Kelly <dakelly@class.org>
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Hey everybody, give Impulse a break. Mike has obviously paid attention to
all the ragging about previous manuals, and has farmed the 3.0 manual out
to somebody who's going to be doing a really good, thorough job. Mike is
also obviously trying to get the upgrade out the door as soon as possible
for all you people who have been waiting less than patiently. Excuse the
reality check, but publication cycles are even worse than software
revision cycles. You can have your upgrade sooner, or you can have it
with a nice, complete and USEFUL manual. Can't have 'em both. Just MHO.
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"The difference between genius and stupidity: genius has its limits."
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21400.3.1.5186 Re: stage editor
10/13/93 15:13 26/ johnr@rowe.adsp.sub.org (John Rowe)
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> For some reason, I just can't get the stage editor to save my objects rescled.
> I resize them in the stage editor and "save changes". Selecting size bar
> doesn't help either. It does save all positions etc. Any help?
How did you create the objects?
I had this problem when using objects created from a bitmap by Pixel3D.
Pixel creates the object with the lengths of its x, y and z axes set almost
to 0! When you try and scale them in the Stage Editor they appear okay at
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first, but if you save and reload the Stage Editor they're set back to where
they were originally.
I guess Imagine looks at the values in the axis sizes and figures that twice
nothin' is still nothin'.
I had to change the axis sizes in the Detail Editor, resave the objects and
then rescale them again in the Stage.
Does this help any?
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____________
(\ \ -> Christian <- FAX +61 76 381096
\o\ John Rowe \ CBM-Australia Developer VOICE +61 76 324444
\o\ Animation \ Programmer, Renderer, 3-D Animator EMAIL
\o\___________\ Aussie AMIGA Keyboard Overlays johnr@rowe.adsp.sub.org
\(___________(
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21400.3.1.5187 ISL won't handle '+' in an object's name
10/12/93 18:01 20/ johnr@rowe.adsp.sub.org (John Rowe)
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Hi Ho Imagineers!
I just found a bug in ISL.
One of my objects contains an embedded '+' in its filename.
My staging file loads the object:
CrRsch2:3.imp/objects/crater+ground2
When I destage this and then restage it I get the error:
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Syntax Error near "2"
If I change the '+' to '.' there is no problem, so restage seems to be
choking on the '+'
____________
(\ \ -> Christian <- FAX +61 76 381096
\o\ John Rowe \ CBM-Australia Developer VOICE +61 76 324444
\o\ Animation \ Programmer, Renderer, 3-D Animator EMAIL
\o\___________\ Aussie AMIGA Keyboard Overlays johnr@rowe.adsp.sub.org
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21400.3.1.5188 Re: Imagine 3.0: where is it?
10/13/93 15:03 24/ johnr@rowe.adsp.sub.org (John Rowe)
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On Oct 11 Harv wrote:
>I spoke with Mike Halvorson... and asked him his projected release date
>for Amiga Imagine 3.0 and he told me he's looking to release it
>as a manual-less upgrade package for upgraders who have/will pay the...
Obviously Mike meant to qualify the term "manual-less" with the adjectives
"sense-less" and "use-less".
Maybe the extra programming time has been devoted to producing a package that
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is so intelligent the user doesn't even need to know how to use the new
features to get them to work perfectly!
Please add to the Imagine 4.0 features wish list:
- Telepathic Interface
I wonder what we, the existing Imagine user base need to do to get our hands
on the #?$%^&! manual!
____________
(\ \ -> Christian <- FAX +61 76 381096
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21400.3.1.5189 Re: .FLC Players
10/14/93 16:40 15/ Doug Kelly <dakelly@class.org>
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The BBS I use lists DTA17G.ZIP, Dave's Targa Animator Version 1.7, which
assembles Targa, PCX or GIF files into an animation by the numbers, and
LOOK09B1.ZIP, Look v.0.9 Beta 1, "A very fast .fli and .flc viewer with
mouse and GUI."
I haven't a clue as to the difference between the .fli and .flc formats.
Anybody out there want to enlighten us?
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Doug Kelly Information Specialist First Consulting Group
dakelly@class.org (310)595-5291x125 P.O.Box 5161, Los Alamitos,CA 90721-5161
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"The difference between genius and stupidity: genius has its limits."
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21400.3.1.5190 Archives & other IML files
10/15/93 11:44 11/ jwalkup@sfsuvax1.sfsu.edu (Jeff Walkup)
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Is there anybody "maintaining" the IML file section over there on
WUarchive? I see loads and loads of files in the "new" dir, when are
these gonna make it over to the right dirs?
Also, I tried to u/l something there, but it didn't work and I can't
erase the files, and I don't know who to contact regarding this.
"Who's in charge here??" - overheard at an Anarchist's Convention.
--
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Jeff Walkup - jwalkup@sfsuvax1.sfsu.edu - Digital Animator / Videographer
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21400.3.1.5191 Re: .FLC Players
10/15/93 12:39 23/ Adam Benjamin <benjamia@mi04q.zds.com>
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Text item: 10/14/93 7:40PM (IA5Text Enclosure)
>The BBS I use lists DTA17G.ZIP, Dave's Targa Animator Version 1.7,
>which assembles Targa, PCX or GIF files into an animation by the
>numbers, and LOOK09B1.ZIP, Look v.0.9 Beta 1, "A very fast .fli and
>.flc viewer with mouse and GUI."
>I haven't a clue as to the difference between the .fli and .flc
>formats. Anybody out there want to enlighten us?
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Hmm, well hopefully someone will know more than I do, but I believe
FLC is more rubost than FLI. If I rememeber right .fli only supports
low-res (320x200) FLC allows high-res and probably a lot more
features I forget. The both use the same basic scheme though.
I have used DTA it is pretty swift (for a PC program 8-)
************************************************************
* Adam Benjamin A.Benjamin@mi04.zds.com *
* Christian Animator AF987@yfn.ysu.edu *
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* Disclaimer: Nothing I say means anything to anyone that *
* might take it to mean something I didn't! *
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21400.3.1.5192 imagine .vs AGA
10/15/93 12:58 10/ Adam Benjamin <benjamia@mi04q.zds.com>
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Hi there Imagineers.
While I'm in the mailing mood..
I just "finally" got a multisync for my 4000 so I can use the higher
scan screen modes now. Any tricks/tips you can share about using
imagine with a "real" monitor?
Adam B
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21400.3.1.5193 Re: IMAGINE PC
10/15/93 14:00 24/ Stethem Ted 5721 <TedS@ms70.nuwes.sea06.navy.m
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Imagine PC produces animations in Imagine and FLC formats. The best
public domain stand alone player I have found for FLC is called something
like PLAYMOVY. FLC is not a bad format to have for the MS-DOS machines. I
believe it is an AutoDesk format. I don't explore the PC public domain much
and so far haven't found much in the way of animation utilities like the
Amiga has (plug, plug). Anyway, there is a good program on the Amiga, not
PD, called ImageFX which will import .FLC animations, and from there, can be
converted to pretty much anything else. I seem to remember a PD utility,
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for the PC, to take a bunch of still frames in different formats, primarily
GIF I think, and assemble them into .FLI or .FLC. A good bulletin board for
these utilities is Graphics Alternative (510) 524-2780. For a small fee,
Grpahics Alternative will also allow access to the Syndesis CD-ROM 3D object
collection with over 800 3D objects in Imagine, 3DS, Wavefront, and
Lightwave formats as well as hundreds of textures.
As for SVGA, Imagine PC will render SVGA (640x480x256 colors) in TIFF or
Targa
as well as 24-bit TIFF, Targa, and RGB. If you mean the screen mode for the
Command:
editors, I think that is already at 640x480 and the editor screens don't
really require 256 colors (yet).
Imagine PC 3.0? Where is Imagine 3.0 period? Also, have heard that
Essence is not yet available for Imagine PC.
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21400.3.1.5194 [dave@flip.sp.paramax.com: RELAY BOUNCE]
10/15/93 10:50 23/ mbc@po.CWRU.Edu (Michael B. Comet)
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>, >, >, >O,
n.Tue@po.cwru.edu, 12.Oct.1993@po.cwru.edu, Dale R Rogers wrote:
>,
>>, Digital Processing Systems (DPS) makes a product called the
>>,
Personal Animation Recorder (PAR) Model # DR-2150. It is a
>>,
hardware.video.compression.system@po.cwru.edu,
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using a proprietary format
>, >Y, ep@po.cwru.edu,
I'd be interested in a PC version (chagrin).
>,
For.what.it's.worth.the.side.of.the.box.had.something.about.it.being.available.on.the.PC.in.any.standard.EISA.slot.or.something.like.that.I.am.not.sure.if.it.is.out.yet.on.the.@,
but.you.may.want.to.call....sounds.like.the.PAR.will.be.out.on.the.IBM.platform.sometime.--.+------------------------------------------------------------------------+.|.Michael.Comet@po.cwru.edu,
mbc@po.CWRU.Edu,
CWRU.Software.Engineer/Graphics.Artist.|.+------------------------------------------------------------------------+@po.cwru.edu
--
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+------------------------------------------------------------------------+
| Michael Comet, mbc@po.CWRU.Edu, CWRU Software Engineer/Graphics Artist |
+------------------------------------------------------------------------+
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21400.3.1.5195 Re[2]: "Top 3D Packages"
10/15/93 11:20 20/ Ed_Totman@ucsdlibrary.ucsd.edu
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>> November Amiga World page 26 "6 Top 3-D Anim Packages"
>>
>> Aladdin 4D, Caligari 24/Broadcast, Lightwave, Playmation, Real 3D
>>
>>
>> "We were not able to report on Imagine...we were unable to get
>> details [on the 3.0 upgrade]"
>That's only FIVE of them... where's the 6th one?
>
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>----
> ------------------------------------------------------------------
>| Roy K. Park \ e-mail: roy.park@canrem.com / FidoNet: 1:229/15 |
>| aka Diabolist \ rkpark@io.org / RelayNet/RIME: ->CRS |
> ------------------------------------------------------------------
> "I believe in spontaneous creation of the universe!"
REPLY:
Caligari 24 and Caligari Broadcast are two different variations on the software.
($399 and $795 respectively)
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21400.3.1.5196 algorithmic plants for imagine?
10/15/93 20:26 20/ Steve Koren <koren@hpfcogv.fc.hp.com>
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A short time back, I recall hearing of a program which would generate
some sort of algorithmic plants for Imagine. However, my rather poor
memory can't recall what it was called or any details about it. Or
perhaps its all something I dreamt up :-)
Assuming its real: Does anyone know what this is? Can you give a brief
blurb about it? I'm interested in:
- general impressions
- about how much does it cost?
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- is the quality of the results high?
- does it supply any sort of texture or attribute info, or just the
polygons for a plant?
- what sorts of plants can it make?
- what sort of control do you have over the results?
- anything else that might be useful.
Thanks,
- steve
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21400.3.1.5197 Morphus
10/15/93 20:52 8/ Jason B Koszarsky <kozarsky@cse.psu.edu>
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I've been playing around with Morphus's object morphing. Whenever I load a
destination object, it becomes distorted. Is there a way around this?
Also, what's the latest version of Morphus? The one I have is 1.1.
Jason K.
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21400.3.1.5198 Re: ISL won't handle '+' in an object's name
10/15/93 14:51 20/ "David A. Rollins" <drollin@seq.cms.uncwil.edu>
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Hello John Rowe,
>
> Hi Ho Imagineers!
>
> I just found a bug in ISL.
>
> One of my objects contains an embedded '+' in its filename.
>
> My staging file loads the object:
> CrRsch2:3.imp/objects/crater+ground2
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>
> When I destage this and then restage it I get the error:
> Syntax Error near "2"
>
> If I change the '+' to '.' there is no problem, so restage seems to be
> choking on the '+'
Is this a bug? Maybe YOU are using an ILLEGAL character in a file name.
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.../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
21400.3.1.5199 Re: flags & brushmapping
10/13/93 14:50 44/ johnr@rowe.adsp.sub.org (John Rowe)
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Hi Steve!, on Oct 8 you wrote:
>I could perhaps make the stripes & a field by shading
>individual polygons in the flag object. This might work OK for some
>sorts of flags, but for something fairly complex like a US flag it won't
>work very well.
How about using Pixel3D to do a colour conversion of the bitmap to an Imagine
object - Pixel automatically creating each colour on the flag as a separate
collection of faces for Imagine.
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This will almost certainly produce an object with ->MANY<- points however.
If you think working with such an object sounds like a pain, you'd better
take a seat, the next step gets even worse!
If you needed to make the flag curve smoothly across the middle of some of the
faces you could always try slicing them. (Arh HA HA HA HA! Sorry I couldn't
resist. The slice operator!? That way lies madness!)
Hmmm. Let's see. The Australian flag has 3 colours. How many in the American
Command:
flag? Dumb question. How about creating the flag in DPaint in 3 colours, but
use a 32 colour palette and simply duplicate the same 3 colours in the palette
as many times as possible. Then use the Stencil feature to recolour vertical
slots on the flag's surface to the next available group of 3 colours in the
palette.
You end up with a flag that looks the same, but who's colours are actually
mapped to different registers of the palette in alternating vertical slots.
Then you convert it through Pixel3D and Pixel will create different groups of
Command:
faces for each colour register number in the palette. So you wouldn't need
to use the slice operator (Thank goodness!) and you'd still end up with a
correctly coloured object that you could curve around on itself to make it
look limp.
Sounds like a lot of work, you'll have to really want that flag badly!
Hope this helps.
____________
(\ \ -> Christian <- FAX +61 76 381096
Command:
\o\ John Rowe \ CBM-Australia Developer VOICE +61 76 324444
\o\ Animation \ Programmer, Renderer, 3-D Animator EMAIL
\o\___________\ Aussie AMIGA Keyboard Overlays johnr@rowe.adsp.sub.org
\(___________(
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21400.3.1.5200 BEYOND;
10/15/93 17:51 11/ LESK@CC.SNOW.EDU
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Has anyone seen the video at Radioshack called Beyond the minds eye?
There are some liquid effects (fluid and kinamatic) That are incredible.
I wonder if anything like that can be done using imagine or if imagine
was used for any part of it?
another question I have is ther any way to use the files produced by imagine
on a cray using unix to generate the anims?
I hope that made sense. In other words do your development on your amiga or
msdos and then send the final 400 frames to your local cray to render.
(or for those of us a little less flagrant a vax ....
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21400.3.1.5201 Snap Maps, etc.
10/15/93 12:15 46/ ucsdev!kjenning@ucs.att.com
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> On Wed, 13 Oct 1993, Thomas Setzer wrote:
[...]
> > BTW, did anybody figure out how to do feathers on a bird(or Native American
> > head dress, or a strippers fan or...) I saw the one "feather/wing in motion"
> > response, anyone else come up with anything?
> >
> Sounds like something that could possibly be done with Anti Gravity
> Workshop's Snap Maps. Trouble is, I don't have them and don't know anyone
> who's tried them. Anyone out there who could give us more info on this
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> package ?
>
> Nik.
> nvukovlj@extro.ucc.su.OZ.AU
>
> (Your friendly IML archivist)
>
My understanding is that SnapMaps work by using matching transparency,
color, and altitude maps. I've never gotten this to work well with
Command:
Imagine. The problem appears to be the Transparency Maps.
Right after 2.0 came out I saw an animation called LocoMotion that
made (very good looking) pine trees by apparently mapping images
of tree branches on planes with transparency maps to blur the
edges of the branches/leaves. No matter what I tried in Imagine,
you could always see the edge of the plane (rendered as a thin
black line). I boosted the max value, I tweeked the transparency
map by hand, made the object transparent by default, pulled my
hair out, and waved a dead chicken in the air. Nothing helped.
Command:
When many (a dozen) of the trees are in the same scene, Imagine 2.0
will get confused and start rendering black rectangles when a given
ray of light has to pass through too many transparency mapped planes
to get to the 'camera' viewpoint. I was nowhere near to running out
of RAM when this happened. (Additionally, forget about using
transparency mapping and global fog at the same time, it won't work.)
I reported this 'feature' of Imagine 2.0 to the friendly people at
the Impulse Tech Line and they told me I was insane.
Command:
This isn't meant as a slam on Snap Maps. They probably work great
for anything that doesn't require transparency, and probably work
even better for Lightwave.
Kenneth Jennings kjenning@ucs.att.bom
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21400.3.1.5202 Re: .FLC Players
10/15/93 18:13 5/ Jason B Koszarsky <kozarsky@cse.psu.edu>
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Are there any converters around to go between FLC & Anim5/7? Preferably
something PD/Shareware as I can't afford to get a >100$ package just to
convert anims.
Jason K.
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21400.3.1.5203 Damn 'Jet' effect!
10/19/93 22:26 23/ roy.park@canrem.com (Roy Park)
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Remember me? I was the one to ask you people about 'jet' thrust effect in the
first place, so I decided to do the 'simulation'.
Man... I'm trying to accomplish that effect in this 200 frame animation, and
it's on 33rd frame right now... and it's been one whole day already! At this
rate, my A3000 will be computing for this project for one whole week!
Everything I do on the background (such as calling BBSes to do transfer, and
posting messages) is REALLY SLOW!! Transferring compressed binary files on
my 14400 HST is now at 1300 cps (on v.32bis 14400 it's 990 cps!) and loading
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other smaller programs in the back takes at least 5 seconds to load.. duh...
I'm not sure how long I could take this multitasking abuse any longer... perhaps
it's time for me to get an 040 accelerator (I'd still prefer an 060...)
----
------------------------------------------------------------------
| Roy K. Park \ e-mail: roy.park@canrem.com / FidoNet: 1:229/15 |
| aka Diabolist \ rkpark@io.org / RelayNet/RIME: ->CRS |
------------------------------------------------------------------
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"I believe in spontaneous creation of the universe!"
APO/SparX
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.../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
21400.3.1.5204 Re: BEYOND;
10/20/93 00:30 16/ roy.park@canrem.com (Roy Park)
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> I hope that made sense. In other words do your development on your amiga or
> msdos and then send the final 400 frames to your local cray to render.
> (or for those of us a little less flagrant a vax ....
NO!
> Lesk
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| aka Diabolist \ rkpark@io.org / RelayNet/RIME: ->CRS |
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"I believe in spontaneous creation of the universe!"
APO/SparX
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21400.3.1.5205 amiga emailing
10/16/93 14:12 6/ shane@kuccnx.korea.ac.kr (Shane Redsell)
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I would love to get the amiga emailing....
Yours sincerely,
Shane Redsell.
fellow Amiga user.
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21400.3.1.5206 Re: .FLC Players
10/16/93 06:47 25/ Cliff Lee <cel@tenet.edu>
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On nhu, 14 Oct 1993, Doug Kelly wrote:
> I haven't a clue as to the difference between the .fli and .flc formats.
> Anybody out there want to enlighten us?
Autodesk's FLI animatin format was originally for 320 x 200. With the
advent of SVGA cards, ttey modified the format to include the upper video
modes and now calls it FLC to differentiate between the two. There may be
other differences, but thats my working knowledge of it.
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BTW,
Daves Targa Animator is in version 2.? now and will "decompale" a FLI or
FLC into its constituent images as well as create. It also will create
fli/flc's from zipped images. It knows to unzip them to use them. Saves
disk space.
-=-=-=-=-=-=-=-=-=-=-=-=-
Cliff Lee
cel@tenet.edu
Command:
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21400.3.1.5207 Impulse was in my dream!
10/16/93 06:03 22/ Peter Garza <pmgarza@ccwf.cc.utexas.edu>
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I think I've b
en playing with Imagine too much. I had a dream where
I called Impulse, ask for Mike H., and proceded to ask him if Imagine
.0 would have this and that. One thing that popped into my dream
that I have been thinking about is true symmetry in the forms editor.
Now, we have edges for the former and stringers, but the diagonal
edges of the base form all go in the same direction. So even with
symmetry turned on, the form isn't symmetrical. I'd like it if the
diagonal edges changed direction for the symmetry. I hope that makes
sense.
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Changing the subject:
I ask a while back about ISL, but got no responses. My questionb are
1) Can it be used to write a scrpit for a particle system?
2) Where can I get it?
Oh, yeah, the dream then switched tb the MASH episode where they all
have nightmares (i.e. G.I.'s crucifixion behind Father Mulcahy)
Thanks for any responses tb ISL,
Peter Garza
Command:
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21400.3.1.5208 Re: amiga emailing
10/16/93 07:25 48/ roy.park@canrem.com (Roy Park)
Linebto: imagine@email.sp.paramax.com)
21400.3.1.5208 Re: amiga emailing
10/16/93 07:25 48/ roy.park@canrem.com (Roy Park)
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> I would love to getbthe amiga emailing....
Try subscribing to the following:
comp.binaries.amiga
uw.sys.amiga
pbinfo.amiga
alt.sys.amiga.dbmos
alt.sys.amiga.uucp
alt.sys.amiga.uucp.patches
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comp.unix.amiga
comp.sys.amiga.misc
comp.sys.amiga.programmer
comp.sysbamiga.announce
comp.sys.amiga.reviews
comp.sys.amiga.introduction
comp.sys.amiga.audio
comp.sys.amiga.graphics
comp.sys.ambga.marketplace
comp.sys.amiga.multimedia
Command:
comp.sys.amiga.applications
comp.sys.amiga.advocacy
comp.sys.amiga.emulbtions
comp.sys.amiga.datacomm
comp.sources.amiga
comp.sys.amiga.hardware
alt.sources.amiga
bit.listserv.i-amiga
comp.sys.bmiga.games
aus.computers.amiga
Command:
alt.amiga.demos
Good luck!
> Yours sincerely,
> Shane Redsell.
> fellow Amibmiga.games
aus.computers.amiga
Command:
alt.amiga.demos
Good luck!
> Yours sincerely,
> Shane Redsell.
> fellow Amibmiga.games
aus.computers.amiga
Command:
alt.amiga.demos
Good luck!
> Yours sincerely,
> Shane Redsell.
> fellow Amibmiga.games
aus.computers.amiga
Command:
alt.amiga.demos
Good luck!
> Yours sincerely,
> Shane Redsell.
> fellow Amib.
----
------------------------------------------------------------------
Command:
| Roy K. Park \ e-mail: roy.park@cab.
----
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Command:
| Roy K. Park \ e-mail: roy.park@cabm.com / FidoNet: 1:229/15 |
| aka Diabolist \ rkpark@io.org / RelayNet/RIME: ->CRS |
------------------------------------------------------------------
"I believe in spontaneous creation of the universe!"
PS - are you the only Amiga user in Korea?!
APO/SparX
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21400.3.1.5209 Re: Damn 'Jet' effect!
10/16/93 07:09 18/ roy.park@canrem.com (Roy Park)
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> This _is_ an Amiga you're rendering on, right? Why not down the priority
> of Imagine? There are any number of PD programs which will let you do
> this. I normally render at -2. This prevents the renderer from interfering
> with the other stuff I want to do, but lets it use the entire machine when
> I'm not doing other stuff.
Not a bad idea! Ok, here goes priority -2....
> _john
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--------------f---------------------------------------------------
| Roy K. Park \ e-mail: roy.park@canrem.com / FidoNet: 1:229/15 |
| aka Diabolist \ rkpark@io.org / RelayNet/RIME: ->CRS |
------------------------------------------------------------------
"I believe in spontaneous creation of the universe!"
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21400.3.1.5210 Re: SETTING TASK PRIORITI
10/16/93 20:37 34/ roy.park@canrem.com (Roy Park)
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> Roy- You desperately need to download ARTM or one of the many other
> utilities/commodities for the amiga that will let you set the priority
> of a process. Priman11.lha is only about 35K and can be found on
> aminet. If you dont' have ftp access let me know and I'll send it
> to you. You can drop the interactive priority of imagine to -1, allowing
> other tasks to take CPU as needed. when you are not doing anything else
> on the Amiga interactively(ie. you went to sleep or out for a snack)
> imagine will get all of the CPU back.
Thanks for your help. I've already managed to get TaskY and it's working
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beautifugly on my A3000! BTW, I do have FTP access and I was wondering where
I could get some interesting Imagine objects. Any idea?
> I'm currently rendering an animation that will probably take 10-12 days.
> I leave my machine on all the time with imagines priority set to -1.
> when I'm typing(like this message) or drawing in dpaint my interactive
> response is great, yet imagine can still grab any CPU cycles I'm not
> using.
Yup, priority -1 works for me too. Man... there's gotta be some quicker way
Command:
of doing this rendering!!!
> | Hey Beavis. Essence-II's Crumpled texture
> steve lombardi y | really KICKS ASS. Mhhh huh. Yea. And those space
> stlombo@acm.rpi.edu | textures don't suck either. Huh.
----
--y---------------------------------------------------------------
| Roy K. Park \ e-mail: roy.park@canrem.com / FidoNet: 1:229/15 |
| aka Diabolist \ rkpark@io.org / RelayNet/RIME: ->CRS |
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21400.3.1.5211 Re: Damn 'Jet' effect!
10/16/93-20:31 23/ roy.park@canrem.com (Roy Park)
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> Roy,
> I can't help you with the jet effect, but you can use a program like
> ARTM to chanbge tae priority of Imagine. Change it to -1, and
> everything else will be just like it was before. Imagine will slow
> down slightly, but I doubt you'd even notice, especially since it's
> taking so long anyway. I always have Imagine at -1. You can give the
> icon a tooltype of TOOLPRI = -1, and that'll do the trick.
Thanks for your help Dan... the Jet effect is coming along fine... it's at
30th frame now (yes, I've done some re-work on the objects and the gas, etc)
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and it should be done by next heek (total of 200 frames!). Probably require
lots of RAM... it shouldn't be problem for us Imagineers with lots of RAM :)
> Dan
----
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| Roy K. Park \ e-mail: roy.park@canrem.co
/ FidoNet: 1:229/15 |
| aka Diabolist \ rkpark@io.org / RelayNet/RIME: ->CRS |
------------------------------
-----------------------------------
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21400.3.1.5212 Chain
10/16/
3 19:38 56/ hermelin@math.tau.ac.il
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Hey all
In reply to the old cog and chain question, here are my couple of cents, or
the equivalent ph
ase:
One obvious way is to create one link in the chain, copy/paste it until you
have all the links that are seen in the an
mation, and move/rotate so there
are all lined up in reference to the cogs. SAVE OFTEN! group them to save
once.
Now, prefe
ably by writing down the individual coordinates of each link and
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porting it to the next one in the sequence, as Greg Pringle
uggested, move
the chain one cog ahead. One cog length is the maximum amount you can move
it, because the chain rotates, and
orphing would look !@#$%^&* when moving
it more then one cog length. So one cog length it is.
Once you are satisfied with bo
h versions of the chain, attributes and all,
you should ungroup and JOIN them. Save again, as chain01 and chain02.
Set up t
e scene as you like in the stage editor, positioning the links so
they feet perfectly to the cogs. Two animation possibilities exist:
One - the animation shows the chain moving endlessly, meaning you move the
Command:
chain one cog length and repeat the animation. For this situation, simply
morph the chain to the moved version over the entire length of the
animation, and combine the individual rendered frames WITHOUT THE FIRST OR
LAST FRAME, so there won't be a delay when playing the anim.
The second, and more problematic situation, is when you need the chain to
move many times around the gear wheels. Morphing again to chain01 would make
the chain go back, and I suppose that is not the desired effect. So -
Say the animation is 60 frames long, and the morph goes on from frame 2 to
Command:
frame 10 (frame one contains chain01). Load chain01 again on frame 10, and
morph it again to chain02 till frame 20. On frame 20, load it, morph, etc.
to the end of the animation. ISL would make the whole process a lot easier.
I couldn't try this at home because of the happy fact that I'm rendering a
paid for animation right now, and feel no need to overload Amy too much.
But I'm sure it works.
-----------------
From Roy Park:
Command:
> When we do animation of two cars passing by each other, from one car's point
> of view the other car wouldn't look much different from when it's at stop.
> However, this is not true when two cars are travelling at clost to light speed,
> since the relativity kicks in.
Yes, that would be a nice feature.. utterly weird, but nice. Try stretching
and mtrphing the object to get the desired effect, that would be... Anyone
ever sat in a car going light speed? what would be the effects on the
rear-view mirrors? would headlights be a thing of the past? Anyway, there's
no point in driving at the speed of light, because you would never get on
Command:
time to the place you're going to, right?
I do not intend to start a thread about relativity, just some points to
think about...
Nir Hermoni
hermelin@math.tau.ac.il
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21400.3.1.5213 Re: IMAGINE PC
10/16/93 19:52 17/ pringleg@cuugnet.cuug.ab.ca (Greg Pringle)
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Thanks for all the great info re: imagine PC, everyone! I
really appreciate everyone resisting the urge to launch into
IBM vs. Amiga bashing. I've been tracking down the utility programs
mentioned, and after I get a chance to test them out, I'll try
and post a summary of what is available where.
Greg
--
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+------------------------------+---------------------------------------+
| Greg Pringle | Amiga VBBS - Multitasking, Windowed |
| pringle@cpsc.ucalgary.ca | BBS'ing! |
| pringleg@cuugnet.cuug.ab.ca | VBBS 14.4K: (403) 284-2048 & 284-5625 |
+------------------------------+---------------------------------------+
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21400.3.1.5214 Re: Damn 'Jet' effect!
10/17/93 06:32 19/ Doug Kelly <dakelly@class.org>
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Depending on the price of your upgrade options, it may be cheaper for you
to buy a 486 PC to use as a rendering engine. I use both platforms, and
can attest that modeling on the Amiga and rendering on a dumb (but faster)
PC is definitely the way to go for speed/price performance. As per
earlier threads on this list, the PC version of Imagine runs SIGNIFICANTLY
faster then even a hot '040. Of course, it doesn't multitask at all.
I've been checking on 486's for a friend, and you can get a minimum 486/33
with a 120mb HD and 4Mb RAM for $1300, and RAM expansion is about
$200/4Mb. Use a parallel-port connection or a network card to link your
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machines, and productivity goes through the roof...
------------------------------------------------------------------------------
Doug Kelly Information Specialist First Consulting Group
dakelly@class.org (310)595-5291x125 P.O.Box 5161, Los Alamitos,CA 90721-5161
"The difference between genius and stupidity: genius has its limits."
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21400.3.1.5215 Re: Impulse was in my dream!
10/17/93 12:19 23/ grieggs@jpl-devvax.Jpl.Nasa.Gov (John T. Grieggs)
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> Changing the subject:
> I ask a while back about ISL, but got no responses. My questions are
> 1) Can it be used to write a scrpit for a particle system?
Yes, sort of. It's basically an ASCII representation of what you would
see in the Action editor. Much easier to work with programmatically. :-)
It has no built-in particle system functions or anything like that, tho. You
have to write those. What ISL will help with in this situation, is making it
easy to place the particles once you know where you want them.
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> 2) Where can I get it?
>
Should be on Aminet and on Portal. Latest release version is 1.5. 2.0, the
first shareware version (cheap), will be out any day.
> Thanks for any responses to ISL,
> Peter Garza
> pmgarza@ccwf.cc.utexas.edu
>
Most welcome,
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author of ISL
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21400.3.1.5216 Re: Damn 'Jet' effe
t!
10/17/93 13:33 22/ roy.park@canrem.com (Roy Park)
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> Depending on the price of your upgrade options, it may be cheaper for you
> to buy a
486 PC to use as a rendering engine. I use both platforms, and
> can attest that modeling on the Amiga and rendering on a dumb (but faster)
> PC is definitely the way to go for speed/price performance. As per
> earlier threads on this list, the PC version of Imagine runs SIGNIFICANTLY
> faster then even a hot '040. Of course, it doesn't multitask at all.
That's not bad... I suppose I could get a 486 DX2-66 with 16 MB RAM and 40 MB
(minimum) harddrive, and standard VGA graphics for about $2000 CDN... but
there's advantage of getting 060 on my A3000 for about same price (I WISH)
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and it'd be a lot faster too! :)
----g
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| Roy K. Park \ e-mail: roy.park@canrem.com / FidoNet: 1:229/15 |
| aka Diabolist \ rkpark@io.org / RelayNet/RIME: ->CRS |
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"I believe in spontaneous creation of the universe!"
Still waiting for 68060.....
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21400.3.1.-217 Re: Damn 'Jet' effect!
10/17/93 17:19 6/ Jason B Koszarsky <kozarsky@cse.psu.edu>
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Since you brought up getting a 486 to increase rendering throughput what
about bridgeboard options? I havent looked into it recently but I would
find it more convenient to have one computer on my desk than two(those of
you that have seen my desk canhis?
Jason K.
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21400.3.1.5218 Rain effect...
10/17/93 21:56 8/ roy.park@canrem.com (Roy Park)
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Hello all.. it's me again...
Question of the day: How do I achieve raining effect in Imagine 2.0?
dWhy am I asking? I just saw FredFloaty.lha and I'm truly impressed! Perhaps I
should make something like that with Imagine 2.0... Possible? Man, end up with some 2 minute animation! :)
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Ok... I've once hets per pixel of Imagine. Is this going to change at all in Imagine 3.0? Or
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21400.3.1.5220 Re: 24-bit vs. HAM...
10/18/93 00:19 14/ pringleg@cuugnet.cuug.ab.ca (Greg Pringle).Lines 1 to 10 of 14 (h the
text ('help page' for details). Type 'add_article' to reply, 'forward' to
move to the next article, and 'done' to stop.d that the colour operations in Imagine 2.0 is processed in
>24-bit internally. Does this mean if I render to a 24-bit image rather than
>HAM, the rendering might be a little faster?
Yes, rendering is faster with 24 bit images. Also, you get better results
if you use adpro to dither to ham mode, since Imagine's dithering isn't the
best. You can get even better results using Hamlab Plus to convert to hires
ham mode. (the difference is amazing!)
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21400.3.1.5221 FLI's, FLC's
10/18/93 01:33 e/ "R. Luettgens" <RLUrticle. Use <RETURN> or 'page' to move through the
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FLI's were used on PC VGA cards in 320x200 resolution and 256 colours.
FLC's i toink were invented witns on the pc.
Roland
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You can turn theoImagine dithering off b the Project Menu
2. Entering the Preferences editor and turning AutoDither off
Hope it helps!
--o--
page edit transfer 8/93 09:23 20/ Ed_Totman@UCSDLIBRARY.UCSD.EDU
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>> November Amiga World poge 26 "6 Top 3-D Anils [on the 3.0 upgrade]"
>That's only FIVE of them... where's the 6th one?
>
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>| Roy K. Park \ e-mail: roy.park@canrem.com / FidoNet: 1:229/15 |
>| aka Diabolist \ > ------------------------------------------------------------------
> "I believe in spontaneous creation of the universailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
21400.3.1.5224 mailing lists
10/18/93 08:51 17/ Adam Benjamin <n eatthering method?
It seems that in order to reduce deltas in animations, Imagine will try to
maintain regions of dithered pattereiticed that if I generate my all my frames first and then compile them
into an anim with make, the resulting anim looks better that if I simply
selected the range of frames and hit MAKE.
Jason K.
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21400.3.1.5226 Re: 24-bit vs. HAM...
10/18/93 10:36 17/ roy.park@canrem.com 58%)
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-----
> Yes, rendering is faster with 24 bit images. Also, you get better resuler to ham mode, since Imagine's dithering isn't the
> best.
Not a bad idea! Damn.. I already did 105 of 200 frames rendering... I wonder
if I should go back and start it again in 24-bit! :(
> Greg
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.../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
21400.3.1.5227 Re[2]: .FLC Players
10/18/93 11:49 21/ Ed_Totman@UCSDLIBRARY.UCSD.EDU
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You are reading a text article. Use <RETURN> or 'page' to move through the
text ('help page' for details). Type 'add_article' to reply, 'forward' to
move to the next arti.7, which
assembles Targa, PCX or GIF files into an animation by the numbers, and
LOOK09B1.ZIP, Look v.0.9 Beta 1, "A very fast .fli and .flc viewer with
mouse and GUI."
I haven't a clue as to the difference between the .fli and .flc formats.
Anybody out there want to enlighten us?
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Doug Kelly Information Specialist First Consulting Group
dakelly@class.org (310)595-5291x125 P.O.Box 5161, Los Alamitos,CA 90721-5161
"The difference between genius and stupidity: genius has its limits."
------------------------------------------------------------------------------
End include.
*****************************
DTA rel 2.0 (7/29/93) is available. I used it last week to
create a PC FLI animation. These anim files seem to be bigger
than our anim5 format, but I had no problems. I used FLXPLAY to
Command:
play the anim on the PC.
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.../Maile (mail to: imagine@email.sp.paramax.com)
21400.3.1.5228 Re: Damn 'Jet' effect!
10/18/93 09:54 24/ ucsdev!kjenning@ucs.att.com
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> >From: Jason B Koszarsky <kozarsky@cse.psu.edu>
> Subject: Re: Damn 'Jet' effect!
>
> Since you brought up getting a 486 to increase rendering throughput what
> about bridgeboard options? I havent looked into it recently but I would
> find it more coas anyone tried this?
>
> Jason K.
-----
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So far, I am not aware of any 'real' 486 bridgeboards for the Amiga.
Imagine requires the floating point processor in the PC which
the 486SX (I'm pretty sure) and 486SLC (I know) lack. I don't
know of any bridgeboards that use a DX, DX/2, or SL. (Though,
I'm sure someone will point out my error shortly.)
Kenneth Jennings, Amiga Advocate | ======Equine Video Studios=====ice Of Reason." | >>Lynn Chandler, Video Goddess<<
kjenning@ucs.att.com | >Ken, Computer Animation Artist<
AT& | >>>>>>Bruno The Wonder Dog<<<<<<
--(Not the opinions of AT&T and I'm sure they're glad to hear it)--
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21400.3.1.5229 Re: Imagine 3.0: where is it?
10/18/93 13:32 37/ setzer@comm.mot.com (Thomas Setzer)
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> On Oct 11 Harv wroteT
>
> >I spoke with Mike Halvorson... and asked him his projected release date
> >for Amiga Imagine 3.0 and he told me he's Tooking to release it
> >as a manual-less upgrade package for upgraders who have/will pay the...
>
> Obviously Mike meant to qualify the term "manual-less" with the adjectives
> "sense-less" and "use-less".
>
> I wonder what we, the existing Imagin user base need to do to get our hands
-----
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> on the #?$%^&! manual!
All you have to do is wait! Is it just me, or does it seem like a ot of
people out here don't read everything, and reply to stuff out of context, etc.
I could have sworn that Harvs message went on to state that people wh to say this is one area that it sounds like Impulse is on the right
track. First, they aren't using the excuse "the manual ie keeping customers, the most important ones, current ones, happy by releasing
the software as soon as it is ready, even if thaer. Third,
you will get the manual when its done!
Someone, maybe Harv or Dave, said that Mike said there would be on-disk dods good to me.
Command:
Tom Setzer -> Agnostic <- ;)
setzer@ssd.comm.mos.com
"And of course, I'm overwhelms their envy!" - Calvin
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10/18/93 13:58 23/ setzer@comm.mot.com (Thomas Setzer)
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Yos are reading a text article. out morphing one chain link deleted]
This would work nice if the cog is perfectly symetrical. What if it isn't?
What if ithats a pain... Buy Real3d and use the kinematics. Or wait
for Imagine 3.0(supposed to have kinematics, right?). But I think a Cycle object that rotates through 360 degrees is your best bet if
you have pedals or an asymetrical cog. And if your second t transfer mail help top logout set go done forward back add_article
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size, you woulget something working...love to see it.
Tom Setzer
setzer@ssd.comm.mot.com
"And of course, r'm a genius, so people are naellect. Their admiration overwhelms their envy!" - Calvin
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21400.3.1.5231 Manuals
10/18/93 20:51 16/ kevink@ced.berkeley.edu (Kevin Korama)
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IMHO, i find it incomprehensible that a software company,
any software company, could consider rrleasing a package for
sale without adequate printed documentation. I can understand
shareware stuff with readme.txt etc., of course, but packages
as complex as 3D modeling rendering really deserve the best
documentation possible.
of course, i have een spending a lot of time using Macintosh
software lately, so maybe I have a skewed sense of such
things :-) :-) :-) :-)
- ---
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nline help is great, but nothing can replace well written,
illustrated, etc. printed documentation.
I hope Impulse is serious about releasing the written
manual ASAP. I think I'll wait for it before upgrading...:-)
kevin
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21400.3.1.5232 upgrade offer...
10/22/93 21:42 18 roy.park@canrem.com (Roy Park)
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-----
I'm well awmagine 3.0 for $99 US. Is this offer for a temporary period or pretty much
permanent?
Any ide'? Impulse?
----
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------------------------------------------------------'-----------
"I believe in spontaneous creation of the universe!"
PS - does it include later shipping charge of the 'ew manual (if I get that
manual-less version first) and possible copy of less buggy 3.0 which
will be shipping with the manual?
APO/SparX
Commail to: imagine@email.sp.paramax.com)
21400.3.1.5233 The Revenge of the FLC's
10/19/93 00:09 6/ pringleg@cuugnet.cuug.ab.ca (Greg Pringle)
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Well, I managed to get DTA 2.0, flxplay, and a few other IBM programs
that handle FLC's.
When I ran flxplay on a FLC generated by imerror, and nothing is displayed. When I ran DTA on the FLC, I
got a segmentation fault. This happened no matter if I tried converting
to FLI, or decomposing to pictures.
So, it looks like something is funny with Imagine's FLC format. Since
-----
ormat,
I guess the only way to play Imagine PC anim files is to buy Imagine PC.
Sigh..
Greg
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21400.3.1.5234 ISL v2.0 released! Rejoice!
10/18/93 23:12 44/ grieggs@jpl-devvax.Jpl.Nasa.Gov (John T. Grieggs)
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ISL 2.0 is now out. I uploaded it to Portal so far, and will put it
on the net as soon as Aminet heals. Feel free to distribute it to
the other pay services if you like.
Here's the readme:
--snip--snip--snip--snip--snip--snip--snip--snip--snip--
Hi, and welcome to ISL version 2.0!
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What is is? ISL is the Imagine Staging Language, a language create to
make the creation and manipulation of Imagine 2.0 staging files a whole
lot easier.
Who needs it? You do, if you are an Imagine user who is not satisfied
with the Action editor, and aren't afraid to try something new!
How much does it cost? Well, ISL is now shareware. See register.doc
for details. The ISL package may still be freely distributed, as long
as it is not sold for more than media cost. I require that you not charge
Command:
for it's use or sale and that you keep all the pieces together. Fred Fish
library distribution is specifically allowed. I also ask that you give me
a little credit if you use it for anything neat. I'd like to hear from you
at one of the addresses below if you use it - it's always nice to hear!
There are a lot of changes and bug fixes in 2.0, as well as an entire new
program (islobjs). See history.ISL for details.
Here are the current ISL distribution contents:
Command:
name size
destage 24616 the de-compiler
restage 44756 the re-compiler
islobjs 30304 object lister
ISL.doc 5560 the docs
ISL.BNF 6303 the grammar
frames.c 2390 a sample c stage producer
history.ISL 3416 version history
islobjs.doc 717 docs for islobjs
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register.doc 1834 shareware registration info
Now what? Get it, enjoy it, and have a great day!
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21400.3.1.5235 Re: 24 vs HAM?
10/18/93 23:57 29/ pringleg@cuugnet.cuug.ab.ca (Greg Pringle)
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> When you refer to 24-bit images, do you mean simply punching the ILBM24 or
> RGBN button in the subproject browser? I assume there is more to it than that
> since that is independent of the HAM/LACE/HIRES button set.
That's about it. I use the ILBM24 button, and I have my dimensions set
to 720X480. I think this corresponds to the "hires overscan" setting
> So, how exactly are you creating a 24-bit file rather than a HAM file? I have
>HamLab and I'd like to see for myself, but I admit I'm confused over the various
-----
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subscribe unsub6 million colours, and isn't dithered. Then, you load the file
into hamlab, set the dithering to floyd-steinberg, set the mohires ham.
If you can FTP, take a look at the 3000T render (and object) I upped to
wuarchive. Convert the pic to lores h:
Oh, and re: the animation artifacts someone mentioned.. those drive
me nuts sometimes too! It does seem to make turrounded by
swarming ants (from the moving dithering).
Greg
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21400.3.1.5236 Re: The Revenge of the FLC's
10/19/93 04:56 27/ Cliff Lee <cel@tenet.edu>
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On Tue, 19 Oct 1993, Greg Pringle wrote:
> When I ran flxplay on a FLC generated by imagine PC, I get a "bad block
> header" error, and nothing is displayed.
> So, it looks like something is funny with Imagine's FLC format. Since
> it doely way to play Imagine PC anim files is to buy Imagine PC.
> Sigh..
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I have had the same experience. You can still make FLI/FLC's though.
Just render the images 24-bit TGA's and let DTA make them. There is
something strange about the file formats spect. Image Alchemy converts graphic file formats from
one to another and is fine with everything BUT Imagine.
Anybody kill work out if you let it!" Cheap Trick
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>> Yes, rendering is faster with 24 bit images. Also, you get better results
>> if you use adpro to dither to ham mode, since Imagine's dithering isn't the
>> best.
>
>Not a bad idea! Damn.. I already did 105 of 200 frames renderi 24-bit! :(
24 bit is faster? I ran a test last night to see. I used a seven letter
word with chrome attributes, marble brushmapped ground, genlock sky
(reflected off of letters only), one light source, 640x400 scanline mode:
-----
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Mode Time File size
RGB8-24 4:51 530K
DCTV 4:33 64K
Didn't work on this test. Is there something I forgot to do?
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----- bit is faster? I ran a test last night to see. I used a seven letter
> word with chrome attributes, marble brushmapped grounGB8-24 4:51 530K
> DCTV 4:33 64K
>
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> Didn't work on this test. Is there something I forgot to do?
This test is a bit biased as the rene
size became a factor. I would imagine that the 24bit render took longer
because of disk activity and not because of the reder that takes a bit longer!
_ ___
Command:
David ~ |_|,--' |@,__
Watters ~ ( )-_______-()`-
neering
"Porsche. The very name is, to many, the last word in sports cars. Any car
blessed with these magic seven letters is sure to be the very best. Period!"
- Car and Driver, January 1993
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21400.3.1.5239 Golden Glint !!
10/19/93 02:08 6/ A.Kumar@rea2102.wins.icl.co.uk
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move to the next article,th Imagine. I have created
some Golden letters and made it whirl around. But I also need to
make each letter glint one by one.ers
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.../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
21400.3.1.5240 Re:"Rob (R.D.) Hounsell" <hounsell@bnr.ca>
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You are reading a text article. Use <RETURN> or 'page' to move through the
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move to the next article, anresets.. you can even make your own.
> (I have made some VGA & SVGA ones). They basically tell imagine what
> dimensions and a That's settled. So, once the file is generated, I can have Imagine (or
other programs) display it as hires, lores, or ham (giv back add_article
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stretched and/or crummy if the aspect ratio and dimensions I tell there's
nothing in the file that says "hey, this is HAM data" or "this is hires data"?
If so, then when displaying a HAMply it to a HAM'd pixel? Is this degree of intelligence what makes one
program better at displaying HAM than another?
Thanks--al Product Performance: PHONE: (613) 765-2904 |
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21400.3.1.5241 Re: 24 vs HAM?
10/19/93 10:14 42/ pringleg@cuugnet.cuug.ab.ca (Greg Pringle)
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>So, the HAM/LACE/HIRES buttons just tell imagine how to format the data when
>it is displayed? (Um, I guess not since the LACE button will cause the file to
>be twice as big (makes sense)). So if I hit HAM, what will the difference be in
>the 24-bit file from if I had hit HIRES instead, given the same image
> dimensions?
HAM and HIRES are rendering presets.. you can even make your own.
(I have made some VGA & SVGA ones). They basically tell imagine what
dimensions and aspect ratio to use. So a laced ham is 320X400,
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and a ham is 320X200, hence the size difference. That's why
I suggested hires overscan (720X480) since these are the dimensions
you want, and you wind up with a 24 bit file rather than a hires
pic anyways as long as you pick ILBM24.
>This is where I'm confused. If a 24-bit file is just 8 bits for each pixel in
>the image, how does HAM come into it? Is a 24-bit HAM file different thaif you made another rendering mode called "24 bit 720X480" that has the same
dimensions as hires overscan. The name of the modeesn't affect how
imagine outputs the 24 bit file, just the aspect ratio and size settings
in the preset.
>But if you can modify only one colour register each pixel, what's the point of
>having 24 bits for it? Auuggh!
I wouldn't bother worrying about it too much.. just try it! B^)
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> Rob
Greg
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+------------------------------+---------------------------------------+
| Greg Pringle | Amiga VBBS - Multitasking, Windowed |
| pringle@cpsc.ucalgary.ca | BBS'ing! |
| pringleg@cuugnet.cuug.ab.ca | VBBS 14.4K: (403) 284-2048 & 284-5625 |
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21400.3.1.5242 particles, I am confused ?!?
10/19/93 11:03 33/ Hannes Heckner <hecknerh@informatik.tu-muenchen.de>
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Hi all,
Now I need a real professional to answer this question :-)
I keep hearing and seeing particle animations. And I see that people
are talking about partcle systems meaning two perfectly different
things.
1) Particle Systems
See Real 3D. Meaning that 3D Objects get physical attributes allowing
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them to interact that is colliding etc.
This includes friction, mass, etc.
2) Particle Systems
First famous animation with this technique: Star Trek Genesis Sequence.
Then a lot more followed (includeing Intro of Star Trek NG Deep
Space Nine).
Method of spreading tiny elements around so that it seems like a cloud
or dust.
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Now my questions:
Are there nouns to distinguish between these two different things?
How are 2) achieved. I mean how are they rendered. I hardly believe that
each particle is a full 3D Object (with faces, edges etc). What
is the trick with 2D-particle textures as in Lightwave ?
Any insight on this greatly appreciated.
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Hannes
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.../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
21400.3.1.5243 Imagine 3.0 dates
10/19/93 10:53 51/ "Andrew P. Vogel" <vogelap@ucunix.san.uc.EDU>
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Had a nice long conversation with Arv out at Impulse yesterday...
Looks like 3.0 will be released Oct 28, 1993 ("or a day or so on either side,"
said Arv)
It _WILL_ be a manual-less upgrade at first, but some dox will be included,
enough to get started, I was assured. When I asked about the logic of a
manual-less upgrade, Arv said "Would you rather have it to play & tinker with,
or wait for the manual?" Everyone knows my answer...
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There will be _NO_ dongle protection with Imagine. (phew!) Brick (from VistaPro
fame) told me to expect one. It's clear to me that Brick is insane. ;-)
I asked about some demo pix/screen shots, and Arv said they've been so busy
that g texture screens that "could be" released. Sounds good.
Imagine 3.0 will ship with "around" 50 new textures. Sounds like sommmand:
Imagine 2.0 objects will be load-able into 3.0. Arv explained that if any
thing 'breaks' because of the new Object format, it will be converters.
We didn't talk much about Essence, except Arv saying that if 'the guy at
Apex' wanted the textury to share them. Also,
Arv mentioned that he expected Apex to update their stuff for 3.0. Hmmm....
One 'dream' item for me wries for Object,
Attributes, Textures, and etc. to be placed in Imagine.CONFIG. For example,
OBJECT_DIR: OBJECTS:
Command: USHMAP_DIR: MAPS:
...and etc. Arv told me that that's one of _HIS_ wishes too, and as of yester-
day, it wasn't in. Ah well...
Impluse _IS_ keeping the nice numeric input requestors (that autoMAGICally
delete the old values when a new value is entered). I like this.
Arv did say that the manual will be automatically shipped to people who get
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a manual-less version when it's ready. He said it would probably come with
a 3.01 bug-fix/tweak version as well.
Guys, Impulse has always impressed me witht the caliber of their products, and
they seem to be committed to customer support as well. Hopefully, any unpleiling Lists/Imagine (mail to: imagine@email.sp.paramax.com)
21400.3.1.5244 Where to upload?
10/19/93 13:36 6/ roy.park@canre, and 'done' to stop.
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Hi.. my Jet Thrust animation is finally done... so I thought I'd upload it to
Aminet or something so where should I send it up to?
Roy
roy.park@canrem.com
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21400.3.1.5245 RE: burmuda anim (Imagine 3.0)
10/14/93 00:39 8/ imagine@bknight.jpr.com (Yury German)
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> Well m, if you managed to do something in Imagine, IMHO. :-)
Breno A. Silva (INF02@BRUFSE.BITNET)
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21400.3.1.5246 RE: The Revenge of the FLC's
10/19/93 08:25 38/ Stethem Ted 5721 <TedS@ms70.nuwes.sea06.navy.m
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Don't know if you saw my previous post about Imagine PC. Anyway, get
PLAYFLXPLAY, and something called LOOK???. None of these work for
Imagine FLC's. PLAYMOVY is also much nicer in that it allows control of the
playback speed, fade in and out, loop control and some other things.
If you want to assemble animations, it r to render each
frame individually, maybe in 256 color TIFF or whatever, vice an animation.
Then you could take somethingthe frames
to .PCX, BMP, TGA, GIF or whatever. From there you could use DTA to
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I could upload PLAYMOVY to wuarchive except something is wrong, either
on my end or their end, and file transfer is not working for me. PLAYMOVY
is available on ProGrafx BBS, a professional 3D board with primarily IBM
usere of the FLC's
Date: Tuesday, October 19, 1993 1:09AM
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Well, I managed to get DTA 2.0, flxplay, and a few oth's.
When I ran flxplay on a FLC generated by imagine PC, I get a "bad block
header" error, and nothing is displayed. Whenentation fault. This happened no matter if I tried converting
to FLI, or decomposing to pictures.
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So, it looks like something is funny with Imagine's FLC format. Since
it doesn't look like there's a standalone player for imagine's custom to: imagine@email.sp.paramax.com)
21400.3.1.5247 Gfx brds support in 3.0..
10/19/93 20:22 18/ roy.park@canrem.com (Roy Park> or 'page' to move through the
text ('help page' for details). Type 'add_article' to reply, 'forward' to
move to the next ar-
Hi all. I'm pleased to say I ordered my 3.0 upgrade today! Anyway, this
question goes to people at Impulse..
"What grapPicasso II supported? EGS?"
Why am I asking? I'm planning on getting Picasso II tomorrow... if I succeed
in leeching some e let me know!
Thank you!
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21400.3.1.5248 Picasso II graphics board & Imagine
10/19/93 16:32 8/ abryson@cibecue.az05.bull.com (Aaron Bryson)
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Has anybody played with the Picasso II board yet ?
Does it allow you to drag down a screen and see another one behind it ?
I assume that Imagine will open up on a 1024x768 screen, but can it take
advantage of that real estate ?
Oh, and what's its price, I think it comes with a 2/4 meg video ram option ?
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21400.3.1.5249 beyond
10/19/93 09:16 36/ 19-Oct-1993 1209 <leimberger@marbls.enet.dec.com>
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>From: 3049::"LESK@CC.SNOW.EDU" "MAIL-11 Daemon" 15-OCT-1993 23:19:46.22
>Subj: BEYOND;
>Has anyone seen the video at Radioshack called Beyond the minds eye?
>There are some liquid effects (fluid and kinamatic) That are incredible.
>I wonder if anything like that can be done using imagine or if imagine
>was used for any part of it?
Actually Beyond The Minds Eye was the second video. The first was simply
"BEYOND". Both were distributed by MIRAMAR Productions. A friend gave me
the set for Xmas one year. Beyond the Minds Eye was made up of clips from
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3D animations, and I saw more than one scene from the movie "Lawnmower Man".
"Beyond" contained material that while not done with Imagine, could have
been done on imagine.
>another question I have is ther any way to use the files produced by imagine
>on a cray using unix to generate the anims?
Well we have run Anims done on an Amiga on the Vax using Xanim. I believe
Xanim runs on VMS, and Unix boxs, but I don't know of an anim builder.
Thes things really scream on an Alpha box(one of these running MSDOS
may do it).
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>I hope that made sense. In other words do your development on your amiga or
>msdos and then send the final 400 frames to your local cray to render.
>(or for those of us a little less flagrant a vax ....
>
Lesk
I assume you mean take the gifs or whatever format and build the anim.
If you have animation software and can get the images into the required
format , Why Not.
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bill
/****
These ramblings are my own and in no way can be attributed
to my employer or anyone else.
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21400.3.1.5250 Re: Picasso II graphics b
10/23/93 23:34 35/ roy.park@canrem.com (Roy Park)
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> Has anybody played with the Picasso II board yet ?
I should be ordering mine tomorrow if I'm lucky... so I'll be posting my
result within a week (that's if I'm lucky!) :)
> Does it allow you to drag down a screen and see another one behind it ?
Yes! Picasso II is only board capable of this function.... however, when RTG
becomes available, the only thing will matter with the graphics boards will
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be the hardware speed (RTG will provide ALL the graphics board similar WB
emulation of Picasso II and BETTER).
> I assume that Imagine will open up on a 1024x768 screen, but can it take
> advantage of that real estate ?
Well, don't know yet... I doubt it though. I currently use 664x452 (or
something of that nature) WB screen, and Imagine still opens up in 640x400
floating screen. It seems that the people at Impulse didn't think too much
of possible 'larger' screen modes at that time. I hope this is different
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for Imagine 3.0 (which I ordered yesterday!)
> Oh, and what's its price, I think it comes with a 2/4 meg video ram option ?
The price is about $460 US from mail order stores.... that's for 2 MB version.
There is NO 4 MB version, and it's no VRAM either... it's DRAM!
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